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Emulator Issues #2749

closed

graphical issue in "De blob"

Added by giaga7 almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

From many many revision, from 5000 about to last revision 5555, as it'is
possible to see in image, there are two black square that cover a good part
of screen, and it's unplayable, or it's very hard to play! I thought that
this issue was already reported!


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #3412: De Blob - weird squares on screenDuplicate

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Has duplicate Emulator - Emulator Issues #4656: De blob 2 black box on top left sideDuplicate

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Actions #1

Updated by sskkiipp almost 14 years ago

think this was fixed? which graphics plugin do you use?

Actions #2

Updated by skidau over 13 years ago

Issue 3412 has been merged into this issue.

Actions #3

Updated by giaga7 over 13 years ago

So it's stil not fixed... Can t be a graphic problem or an internal problem of emulator?

Actions #4

Updated by NeoBrainX over 13 years ago

Is this still an issue with r6327 for DX9/DX11?

Actions #5

Updated by giaga7 over 13 years ago

I will tell you!:) For now I can't test sorry!

Actions #6

Updated by giaga7 over 13 years ago

Anyway NeoBrainX Thanks for teh effort!! I will tell you if it's fixed!!

Actions #7

Updated by giaga7 over 13 years ago

Nope, this does not fix the issue look at screenshots!

Actions #8

Updated by james.straub over 13 years ago

I tried all of the settings in DX9/DX11/OPGL and it looks just like that.

Actions #9

Updated by skidau over 13 years ago

  • Category set to gfx
Actions #10

Updated by NeoBrainX over 13 years ago

What about r6669 with DX9? still an issue?

Actions #11

Updated by giaga7 over 13 years ago

For now I can't test because I cannot use my pc only my notebook! In fact in last time I can't test anything and I'm not commenting commits and issues!:(

Actions #12

Updated by diegovalencial over 13 years ago

Tried r6689 with DX9, DX11 and OpenGL and the issue is still there (64 bit).

Actions #13

Updated by bezeek about 13 years ago

This issue exists with the sequel, de Blob 2 as well, which is otherwise highly playable. In de Blob 2 it is a single black box.

With copy on, it is partially translucent, and mirrors parts of the environment.
With copy off, it is opaque.

There is a list of other Wii games using the Havok engine here:
http://www.havok.com/index.php?page=wii
If anyone could test one or more for the same problem, I'm sure it would be helpful to the developers.

Tested r7238 on Linux_x64 using JIT and JITIL.

Actions #14

Updated by giaga7 about 13 years ago

Hey I finally ultimated my new pc, I will see if this issue still exist! For now I don't have de blob 2 I will se if some friend can borrow it to me!

Actions #15

Updated by Lucas.Szczepurek about 13 years ago

Screenshots of de blob 2:
http://img822.imageshack.us/g/sdbp781.png/
I think the black box has something to do with the incorrect representation horizon.

Actions #16

Updated by LM1234 almost 13 years ago

Issue 4656 has been merged into this issue.

Actions #17

Updated by GuilhermeGaga over 12 years ago

Last revision 3.0 - 235 still got this problem, there is no fix for this?
Its an old issue.
thx.

Actions #18

Updated by Sonicadvance1 over 12 years ago

Does the texture still show up in the upper left if you play at native resolution?

Actions #19

Updated by GuilhermeGaga over 12 years ago

Yes the problem is still there in native resolution.

Actions #20

Updated by Autoran1 over 11 years ago

Looks much better after r08a9c6603712
here's the screen EFB to RAM required
http://i.minus.com/iueUWjGYZvGWZ.png
EFB to Texture looks the same as ever

Actions #21

Updated by GuilhermeGaga over 11 years ago

Yeah, but now the problem it's the same in revision 3.0-791, or b2e2e49fe497, this is still not playable due this issue. Too bad, this game rocks.

Actions #22

Updated by Autoran1 over 11 years ago

I think i've found the source of this issue
The game was improved in reb01a110c957 ,look's lie it requires more Texture Preloading investigations

Actions #23

Updated by NeoBrainX over 11 years ago

Do you have some comparison screenshots? Texture preloading support indeed is not finished yet, but I'm not sure if that's the actual issue here.

Actions #24

Updated by Autoran1 over 11 years ago

Ok, here we go
Backend: Doesn't matter
EFB to RAM: must be ON
rdabb35afce25 -409
http://i.minus.com/i5N4KlCdEbKtF.png
and the next one reb01a110c957 -410
http://i.minus.com/iZs4DvMiVnV3D.png
I think the difference is obvious:)

Actions #25

Updated by NeoBrainX over 11 years ago

  • Status changed from New to Accepted

Hm, this cries for a Video_Software implementation of texture preloading. An actual fix in the hardware accelerated backends will be more time demanding.

Btw you're doing an amazing job helping us out with issues this :)

Actions #26

Updated by Autoran1 over 11 years ago

Glad to help:)

Actions #27

Updated by Autoran1 over 11 years ago

Software render look's the same r6f21f5eb3434
http://i.minus.com/ibqHm5eSBYuFyW.jpg
Maybe the problem is common

Actions #28

Updated by NeoBrainX over 11 years ago

Video_Software is now using the same (incomplete) code like the other backends, that commit was just meant as a starting point for further work when I actually have time to think about it :P

Actions #29

Updated by diegovalencial over 11 years ago

No changes using tmem_rgba8 branch.

Actions #30

Updated by NeoBrainX over 11 years ago

  • Status changed from Accepted to Work started

The branch tried to fix the issue in Video_Software, only, but wasn't finished (that's why I deleted my comment again).

I've done some extensive tests on real hardware and (after working around a bug in libogc) was able to figure out how the feature is supposed to work on real HW. http://i1104.photobucket.com/albums/h325/no_cluez/de_blob_rgba8_tmem.png?t=1357825675 shows a screenshot of some of my local changes ;)

Actions #31

Updated by NeoBrainX over 11 years ago

  • Status changed from Work started to Accepted

Revision 304814e7cc fixes this issue in Video_Software.

Revision e7c883d6be59 implements similar (and functional) support in the hw backends, but unfortunately it doesn't seem to fix the issue :|

Actions #32

Updated by Autoran1 over 11 years ago

Issue is fixed for HW backends too, game just requires EFB to RAM to work fine

Actions #33

Updated by NeoBrainX over 11 years ago

Heh awesome, I wonder why I did not think of enabling that :p

I'll fix the game ini tomorrow, then this issue can be closed.

Actions #34

Updated by NeoBrainX over 11 years ago

  • Status changed from Accepted to Fixed

tomorrow/today/whatever. Fixed.

Thanks for checking again ;)

Actions #35

Updated by diegovalencial over 11 years ago

Great Work Guys!

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