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Emulator Issues #2867

closed

Missing geometry using the DX9 plugin for "house of the dead overkill"

Added by kostamarino almost 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Let the intro play of the story mode and you will notice that the agents guns are missing when they point them. This happens also throughout the game.
2.Haven't tracked a setting that changes this behavior, except by using the opengl plugin.

What is the expected output? What do you see instead?
Their guns to be in their hands. Some are missing from the ingame model viewer also.

Dolphin version with the problem? Other Dolphin version without the
problem?
Haven't tracked a version without the problem
32-bit or 64-bit and any other build parameters?
64 bit, mamario's
OS version and versions of tools/libraries used?
win7 pro 64 bit
Please provide any additional information below.
Opengl plugin DOESN'T have the problem, while directx11 crashes with pixel and vertex shaders errors. My video card is a Geforce 9600gt with the latest drivers.

Actions #1

Updated by rodolfoosvaldobogado almost 14 years ago

you get any error message in the logs?

Actions #2

Updated by kostamarino almost 14 years ago

Yes these among many that pop up.

Actions #3

Updated by kostamarino almost 14 years ago

You meant for the DX9?

This is what i get in the logs using DX9 plugin

28:34:775 .\Src\Boot\Boot.cpp:165 N[BOOT]: Booting H:/Emulators/Nintendo/Gamecube/Gamecube isos/HoDOverkill/HoDOverkill.iso
28:34:777 .\Src\Hle\HLE_OS.cpp:52 N[OSREPORT]: 812003d8->81300000|
Apploader Initialized.
28:34:777 .\Src\Hle\HLE_OS.cpp:52 N[OSREPORT]: 812003f4->81300000| This Apploader built Oct 3 2007 10:21:59 for RVL
28:35:162 .\Src\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:344 N[PowerPC]: Flush Instruction Cache! ICE=0
28:35:163 .\Src\PowerPC\Interpreter\Interpreter_SystemRegisters.cpp:335 N[PowerPC]: Instruction Cache Enable (HID0.ICE) = 1
28:35:233 .\Src\FileUtil.cpp:92 W[COMMON]: IsDirectory: stat failed on : Το σύστημα δεν είναι σε θέση να εντοπίσει την καθορισμένη διαδρομή δίσκου.

28:35:238 .\Src\IPC_HLE\WII_IPC_HLE_Device_DI.cpp:304 W[WII_IPC_DVD]: DVDLowUnencryptedRead: trying to read out of bounds @ 460a0000
28:35:238 .\Src\IPC_HLE\WII_IPC_HLE_Device_DI.cpp:395 W[WII_IPC_DVD]: DVDLowRequestError status = 0x00052100
28:35:239 .\Src\IPC_HLE\WII_IPC_HLE_Device_DI.cpp:395 W[WII_IPC_DVD]: DVDLowRequestError status = 0x00052000
28:35:239 .\Src\IPC_HLE\WII_IPC_HLE_Device_es.cpp:707 W[WII_IPC_ES]: IOCTL_ES_DIGETTICKETVIEW: this looks really wrong...
28:35:239 .\Src\IPC_HLE\WII_IPC_HLE_Device_es.cpp:580 W[WII_IPC_ES]: IOCTL_ES_GETCONSUMPTION:0
28:35:242 .\Src\IPC_HLE\WII_IPC_HLE_Device_FileIO.cpp:115 W[WII_IPC_FILEIO]: FileIO: Open failed - File doesn't exist ./User/Wii/title/00000001/00000002/data/play_rec.dat
28:35:768 .\Src\FileMonitor.cpp:113 W[FileMon]: 456 kB w_stock_revhbm_common.rev
28:35:820 .\Src\FileMonitor.cpp:113 W[FileMon]: 436 kB w_stock_revhbm_language_eng.rev
28:35:875 .\Src\FileMonitor.cpp:113 W[FileMon]: 4 kB w_stringtable_fetm.rev
28:35:914 .\Src\FileMonitor.cpp:113 W[FileMon]: 454 kB hotd_frontend_world_fetm.rev
28:36:084 .\Src\FileMonitor.cpp:113 W[FileMon]: 141 kB us/w_stringtable.rev
28:36:145 .\Src\FileMonitor.cpp:113 W[FileMon]: 1,181 kB sbk_frontend.rev
28:36:279 .\Src\FileMonitor.cpp:113 W[FileMon]: 546 kB us/hotd_frontend_world_world.rev
28:36:351 .\Src\FileMonitor.cpp:113 W[FileMon]: 412,131 kB soundstreaming_database.rev
28:36:364 .\Src\FileMonitor.cpp:113 W[FileMon]: 2,299 kB us/hotd_frontend_world_01_strapscreensector.rev
28:36:716 .\Src\FileMonitor.cpp:113 W[FileMon]: 21,270 kB us/hotd_frontend_world_03_everythingelse.rev
28:47:357 .\Src\FileMonitor.cpp:113 W[FileMon]: 4,573 kB HOTD_Intro_Part_1.thp
28:52:711 .\Src\FileMonitor.cpp:113 W[FileMon]: 76,376 kB HOTD_Intro_Part_2.thp
28:55:346 .\Src\FileMonitor.cpp:113 W[FileMon]: 412,131 kB soundstreaming_database.rev
29:06:895 .\Src\FileMonitor.cpp:113 W[FileMon]: 8 kB hotd_loadingscreen_world_fetm.rev
29:07:069 .\Src\FileMonitor.cpp:113 W[FileMon]: 217 kB hotd_loadingscreen_world.rev
29:07:138 .\Src\FileMonitor.cpp:113 W[FileMon]: 1,693 kB l1_plantation_house_fetm.rev
29:07:294 .\Src\FileMonitor.cpp:113 W[FileMon]: 5,091 kB HOTD_GlobalSounds.rev
29:08:018 .\Src\FileMonitor.cpp:113 W[FileMon]: 2,097 kB sound_l1_house.rev
29:08:212 .\Src\FileMonitor.cpp:113 W[FileMon]: 9,607 kB l1_plantation_house_world.rev
29:08:985 .\Src\FileMonitor.cpp:113 W[FileMon]: 131,100 kB SoundStreaming_L1.rev
29:08:994 .\Src\FileMonitor.cpp:113 W[FileMon]: 20,137 kB soundstreaming_extradialogue.rev
29:09:003 .\Src\FileMonitor.cpp:113 W[FileMon]: 70,555 kB soundstreaming_boss.rev
29:09:013 .\Src\FileMonitor.cpp:113 W[FileMon]: 3,794 kB l1_plantation_house_effects permasector.rev
29:09:332 .\Src\FileMonitor.cpp:113 W[FileMon]: 258 kB l1_plantation_house_dataworld_permasector.rev
29:09:368 .\Src\FileMonitor.cpp:113 W[FileMon]: 4 kB l1_plantation_house_charactercollision_permasector.rev
29:09:400 .\Src\FileMonitor.cpp:113 W[FileMon]: 1,406 kB l1_plantation_house_hud_permasector.rev
29:09:534 .\Src\FileMonitor.cpp:113 W[FileMon]: 8 kB l1_plantation_house_hud_pistol_magnum.rev
29:09:566 .\Src\FileMonitor.cpp:113 W[FileMon]: 413 kB l1_plantation_house_hud_pistol_magnum_arm.rev
29:09:622 .\Src\FileMonitor.cpp:113 W[FileMon]: 206 kB hotd_pause_world_fetm.rev
29:09:745 .\Src\FileMonitor.cpp:113 W[FileMon]: 23,492 kB l1_plantation_house_sector_l1_cutscene01mem2.rev
29:11:807 .\Src\FileMonitor.cpp:113 W[FileMon]: 4 kB l1_plantation_house_sector_l1_cutscene01mem1.rev
29:11:865 .\Src\FileMonitor.cpp:113 W[FileMon]: 131,100 kB SoundStreaming_L1.rev
29:12:333 .\Src\FileMonitor.cpp:113 W[FileMon]: 4 kB Lvl1CS1AgentG.anno
29:12:336 .\Src\FileMonitor.cpp:113 W[FileMon]: 10 kB Lvl1CS1Washington.anno
29:13:670 .\Src\FileMonitor.cpp:113 W[FileMon]: 131,100 kB SoundStreaming_L1.rev

Actions #4

Updated by marcel.werner3 almost 14 years ago

yeah, I remember the missing geometry...also the whole motorbike is missing...looks funny, though...it's been like this half a year ago already...or whenever the game got to working.

Actions #5

Updated by skidau over 13 years ago

  • Category set to gfx
Actions #6

Updated by marcel.werner3 over 13 years ago

just reporting the issue is still there. DX11 has it, too. DX11 also has these error messages; for me they came when I had killed the boss in the second level (only tried that level). the game continues working however when you close the error message.

Actions #7

Updated by wespipes69 over 13 years ago

Still occuring on r6669 (even with "emulate format changes" enabled).

Actions #8

Updated by donkopunchstania about 13 years ago

  • Status changed from New to Fixed

This issue was closed by revision r6944.

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