Emulator Issues #3014
closedr5749 coused black texture and invisible walls in The Calling (Wii Game)
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Description
What steps will reproduce the problem?
1.Play game The Calling
2.r5748 graphic is perfect,r5749 completely broken.
What is the expected output? What do you see instead?
http://img295.imageshack.us/f/calling.jpg/
Dolphin version with the problem? Other Dolphin version without the
problem?
i narrowed down the revision which coused problem,and its 5749,viewport.
32-bit or 64-bit and any other build parameters?
x64 build
OS version and versions of tools/libraries used?
Win7
Updated by IcemanSRB over 14 years ago
forgot this
forum topic:
http://forums.dolphin-emu.com/thread-8192-post-106035.html#pid106035
Updated by iceman4love77 almost 14 years ago
Uhh,it looks like i was wrong in one thing.
I just retested everything from beginning,and it appears that only OPENGL was having walls Correctly,dx9 or dx11 does not have walls under any settings!That includes r5478
So only OpenGL was OK!
by doing same tests i tested against newest revisions r6496 and its gone completely not even OpenGL doesnt have walls,with testing beck i traced it to really comes from r5749 but only OpenGL changes broke the walls ,dx never had them...strange.
Updated by iceman4love77 almost 14 years ago
i found the problem
i don't understand this properly
but changing the line 834 in Renderer.cpp of opengl from:
((color >> 24) & 0xFF) / 255.0f
To
(alphaEnable ? ((color >> 24) & 0xFF) / 255.0f : 1.0f)
fix missing walls and texture under open gl in latest svn.
Updated by rodolfoosvaldobogado almost 14 years ago
please try r6501 in all the plugins and let me know the results
Updated by iceman4love77 almost 14 years ago
it works perfectly under all plugins ,game got walls beck now,thank you
this can be closed now.
Updated by rodolfoosvaldobogado almost 14 years ago
- Status changed from Accepted to Fixed
Updated by rodolfoosvaldobogado almost 14 years ago
could anyone test ir r6517 afect this issue?
Updated by NeoBrainX almost 14 years ago
- Status changed from Fixed to Accepted
Reopening, since the changes which fixed this issue got reverted.
Updated by NeoBrainX almost 14 years ago
uhm, since I still haven't got a response: Try again with at least r6669 and with DX9.
Updated by iceman4love77 almost 14 years ago
i am sorry i am in "crazy" world :-) will test right now.
Updated by iceman4love77 almost 14 years ago
i have to report that i just tried r6686
-walls are ok BUT
-emulator is completely nuts
first there is new problem with EFB scale,when i first time enter the game graphic is split to half and doubled,i cant explain better look at picture,it begins at middle of screen,lower half is somehow reflection of i don't know which part but its reflection,then i open graphic plugin and switch to any other EFB scale close/reopen graphic plugin and switch beck graphic turns to normal.
-but then there is some strange flashes game randomly gets some crazy colors just for second like when u fiddle with cable for monitor.gets all purple/red-ish
-and last thing is that game has lost its sharp look.for some reason all objects are somehow not clear,but it appear that's general problem with emulator not just this game.
Updated by iceman4love77 almost 14 years ago
Yes i see now,reflection is actually reflection of object on left side of your mouse position and its also zoomed,walls are better then before actually ,before when u come too close to wall it would become transparent now its nice solid wall.
Updated by NeoBrainX almost 14 years ago
Erm, what about now?
Did you enable format change emulation btw?
Updated by Billiard26 almost 12 years ago
- Status changed from Accepted to Fixed
- Issue type set to Bug
- Category set to gfx
It seems the issue originally mentioned here was fixed.
The new issues (if there are any) are not apparent.
Please post a new issue if these new problems still exist in recent revisions.