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Emulator Issues #3393

closed

DSPLLE plugin crash if it's JIT Dynarec is ON with DSPLLE on Thread in single core mode

Added by rodiabloalmeida about 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
DSP
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.Disable Dual Core mode and choose DSPLLE plugin as sound plugin. Also, enable DSPLLE on thread so you have one core for sound and one for the rest with a dual core cpu. Locking threads to core is optional.
2.In DSPLLE options, select all 3 options
3.Run i.e. Mario Kart:DD

What is the expected output? What do you see instead?
It's expected to see the game running. But it crashs instead. Disabling the Jit Dynarec in DSPLLE options or disabling DSPLLE on dedicated thread solves the problem. But I loose speed for sure. Tested with r6302x64. The issue doesn't happen with r5289 (when the JIT was introduced to windows version) but happens starting around r5541 when major changes to the plugin was made. Disabling DTK music or audio throttle doesn't make any difference btw.

Please provide any additional information below.
Tested in windows 7 x64 on a Pentium Dual Core with 3GB RAM + nvidia 9600GT. I would like to know if it's impossible to turn on the DSPLLE Jit dynarec if you're in single core mode with DSPLLE on a dedicated thread with a dual core cpu 'cos would be a cool thing to test. I mean... 3.8GHz just for the sound maybe it's enough in this gamecube game i.e. but not with the Jit dynarec OFF. And, not that it matters but, I can't afford a Intel Ci7/Ci5 cpu right now. :P

Anyway, thanks for this awesome piece of software by the way. And keep up the good work. ^^


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1665: DSP_LLE slowdowns findout (Dual Core Issue)Duplicatenakeee

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