Emulator Issues #3405
closedBlaster Master: Overdrive Sprite Edges
0%
Description
What steps will reproduce the problem?
- Play "Blaster Master: Overdrive" WiiWare title
- During side scrolling portions of the game sprites are slightly mis-sized causing 1px gaps at the edges of tiles.
What is the expected output? What do you see instead?
Sprite tiles meet at their edges without gaps.
Dolphin version with the problem? Other Dolphin version without the
problem?
r6274
32-bit or 64-bit and any other build parameters?
64b
OS version and versions of tools/libraries used?
Windows 7 x64
Please provide any additional information below.
DirectX 9 Plug-in: 4x AA, 16x AF, Auto (Integral) internal res, EFB Scaled Copy, EFB to RAM
Updated by skidau about 14 years ago
Yes, please confirm that changing Internal Resolution to "Auto (Fractional)" will fix this problem.
Updated by kolano about 14 years ago
Same issue occurs with Internal Resolution on "Auto (Fractional)".
Updated by kolano about 14 years ago
Same issue also occurs with OpenGL and DirectX 11 plug-ins.
Updated by kolano about 14 years ago
Enabled, but problem persists with it disabled.
Updated by skidau about 14 years ago
For this testing, would you please disable OpenCL? If you change the Internal Resolution to Native, the gaps are closed, correct?
Does EFB Scaled Copy have an effect on the problem?
What about AA?
Updated by kolano about 14 years ago
OpenCL disabled for further testing.
Gaps are not closed with Internal Resolution to Native either.
EFB Scaled copy and AA on/off doesn't seem to make a difference. Sorry to have spammed the initial post with irreverent settings.
Updated by skidau about 14 years ago
Sorry, one last question: The lines are not present on the real hardware, right? Maybe start trying old revisions of Dolphin to check when this issue started occurring.
Updated by kolano about 14 years ago
No, they are not, see http://www.youtube.com/watch?v=DK1yIJvZzs8.
Updated by keithvsmith1977 about 14 years ago
It seems to me that the polygons aren't moving together properly. In motion you can see the gaps close & open to varying pixel gaps (say 1-3 pixels) as you travel vertically. Also, there seems to be something else going on. There's something showing up above the tank layer as seen in this screen shot.
Updated by skidau about 14 years ago
I noticed that the OpenGL plugin with Real XFB enabled closes the gaps.
Updated by kolano about 14 years ago
Also confirmed with Direct X 9 plug-in, though such significantly reduces graphics quality.
Updated by kolano about 14 years ago
Native mipmaps on/off makes no difference, at least in DirectX 9.
Updated by kostamarino about 14 years ago
Yeah, you are right. It was a bit random and i jumped to conclusions...