Emulator Issues #3423
closedEfb scale makes lines appear in 2D Games, with only OpenGL's and D3D11's native showing appropriate behaviour
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Description
What steps will reproduce the problem?
1.Try Fire Emblem, for Wii or Gamecube. During character conversations you will eventually get some lines appear in faces, dialog box, etc.
2.All the plugins at all efb scale settings display the issue, except OpenGL native which seems correct. Directx9 native is extremely problematic on the other hand.
What is the expected output? What do you see instead?
Not to see lines and gaps between sprites.
Dolphin version with the problem? Other Dolphin version without the
problem?
Probably all versions from 4727 and forward. I just haven't tested versions further back so they may too have the same problem.
32-bit or 64-bit and any other build parameters?
64bit mamario's build. Efb copy to Ram without any antialiasing.
OS version and versions of tools/libraries used?
windows 7 64 bit pro
Please provide any additional information below.
See comparison screens below
Updated by skidau about 14 years ago
Issue 3405 has been merged into this issue.
Updated by NeoBrainX about 13 years ago
How do you know bilinear filtering is at fault here?
Also, D3D9 at native resolution still isn't fixed, is it? If so, I don't see why we should mark this as WontFix.
Updated by NeoBrainX about 13 years ago
- Status changed from Won't fix to New
Yeah, native resolution in D3D9 should be fixable if it works in D3D11.
Does this problem occur if EFB Scaled Copy is disabled?
Updated by pauldacheez over 12 years ago
skidau, I severely doubt that issue is related. Issue 5467 occurs even at native res and is caused by using EFB to Texture (whereas the game requires EFB to RAM).
Updated by kostamarino about 12 years ago
- Status changed from New to Fixed
This issue is fixed in Dolphin 3.0 840 when you use integral values,1x, 2x, 3x, etc. no lines appear.