Emulator Issues #4498
closedDX11 Anti Aliasing broken
0%
Description
What's the problem?
DX11 AA is broken:
no AA: http://img818.imageshack.us/img818/636/screenshot2011051403273.jpg
2 samples: http://img716.imageshack.us/img716/1520/screenshot2011051403263.jpg
4 samples: http://img96.imageshack.us/img96/7748/screenshot2011051403271.jpg
8 samples: http://img96.imageshack.us/img96/7748/screenshot2011051403271.jpg
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7540 x64
Operating system and version:
32-bit or 64-bit:
64bit win 7 ultimate
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GZ2P01
Was the ISO a plain dump from disc, compressed and/or scrubbed?
1:1 dump using a wii and then scrubbed/compressed using dolphin
Updated by oehrgmbh over 13 years ago
urgh, screwed up screenshots again... Once more:
no AA: http://img846.imageshack.us/img846/5948/screenshot2011051415063.jpg
2 samples: http://img88.imageshack.us/img88/1742/screenshot2011051415053.jpg
4 samples: http://img807.imageshack.us/img807/8669/screenshot2011051415060.jpg
8 samples: http://img857.imageshack.us/img857/641/screenshot2011051415071.jpg
Updated by NeoBrainX over 13 years ago
Does this happen for any other games as well?
Updated by Achabot1 over 13 years ago
i just tested r7545 the texture branch rewrite, and AA is still working in all of my games in dx 11
Updated by oehrgmbh over 13 years ago
I'm with a GTX480 and 270.61 drivers.
it works with pikmin 2, f-zero gx and metroid prime echoes
it doesnt work with zelda tww and zelda tp
it seems to be related to the engine the game uses. tp is basd on a heavily modified version of its older brother tww
Updated by NeoBrainX over 13 years ago
Did you have EFB to RAM enabled? Does this issue occur with it enabled/disabled as well?
Updated by oehrgmbh over 13 years ago
i test all efb to texture/ram configurations and all reproduce the same issue.
Updated by Achabot1 over 13 years ago
This must be you specifically i just test twilight princes with r7545 texture rewrite on Twilight Pricess and AA is still working i can post some pics if you need more verification
Updated by oehrgmbh over 13 years ago
due to some strange issues with DX11, dolphin forces efb to ram with cache enabled, which also turns off AA until you bring up the graphics menu. so until you do that, you dont have AA nor this issue. Are you sure you have AA working and not a screwed picture?
relate to the forced efb copy stuff here: http://code.google.com/p/dolphin-emu/issues/detail?id=4497
guess its still not invalid, since it causes more issues...
Updated by skidau over 13 years ago
Sounds like my fix for this issue in r7374 was accidentally reverted. The VerifyValidity calls were causing this unexpected behaviour. The calls are in the following two lines:
The design should not be changing the graphics settings after the ini file is loaded.
Updated by NeoBrainX over 13 years ago
Issue 4540 has been merged into this issue.
Updated by tommyhl2.SS over 13 years ago
Just some more support, I also have this issue.
Updated by NeoBrainX over 13 years ago
- Status changed from New to Fixed
This issue was closed by revision r7574.
Updated by oehrgmbh over 13 years ago
not fixed. also Donkey Kong Country Returns has the same issue!
Updated by oehrgmbh over 13 years ago
add one more game to the list: metroid prime trilogy (the main menu). It only show the safety warning unless you disable AA...
Updated by NeoBrainX over 13 years ago
- Status changed from Fixed to New
Oh... sorry, no idea how that happened.
Updated by arturbc93 over 13 years ago
This problem also occurs in Wii Sports.
Tested in version r7673.
Updated by Billiard26 almost 12 years ago
- Issue type set to Bug
- Category set to gfx
Updated by oehrgmbh over 11 years ago
Update on the metroid bug. The main menu is no longer affected, but:
The Metroid games in the trilogy pack have a really weird issue. When switching to the morphball (and back), the screen will remain black until I change the AA settings. Once changed (to any AA level), the game will reappear. Same issue with (some?) cutscenes. I dunno if the GC counterparts and none-trilogy wii versions are affected, but I doubt it'll make a difference.
P.S. only checked out Metroid Prime 2: Echoes. Might not happen in the other games?
Updated by JMC4789 over 11 years ago
- Status changed from New to Duplicate
This bug is related to a newer bug; it has to do with ignore format changes. If you have that unchecked and use SSAA, it breaks games.
Adding as a duplicate into the newer issue simply because that's a game that uses ignore format changes.