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Emulator Issues #455

closed

Wii Tales of Symphonia having interesting graphical issues

Added by zenmanorg almost 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Bring up ToS: DotNW
  2. Go ingame
    3.

What is the expected output? What do you see instead?
The Wii Tales of Symphonia 2: DotNW works fairly well in Dolphin. Good
framerate, no crashes. 2D graphics seems to be all there. But it has
some very interesting 3D graphical glitches. I've provided links to some
images.

Room-correct graphics:
http://s488.photobucket.com/albums/rr250/zenman53186/?
action=view&current=ToS-RoomGood.jpg

Room-bad graphics:
http://s488.photobucket.com/albums/rr250/zenman53186/?
action=view&current=ToS-RoomBad.jpg

Town:
http://s488.photobucket.com/albums/rr250/zenman53186/?
action=view&current=ToS-town.jpg

Face:
http://s488.photobucket.com/albums/rr250/zenman53186/?
action=view&current=ToS-Face.jpg

What version of the product are you using? On what operating system?
Vista 32-bit on Intel Duo Core 2 Extreme 2.93GHz with nVidia 8800GTXs

Please provide any additional information below.
It may be related to level of detail; the graphics will often change as
camera moves "away" and "toward", or as a character moves away from or to
the camera.

Actions #1

Updated by zenmanorg almost 16 years ago

Sorry; forgot version: R1648

Actions #2

Updated by zenmanorg almost 16 years ago

Another update: tested in r1697 (Xtreme2damax build). No difference. Did try the
graphic hacks (safe texture, etc); no difference. Also tried disabling progressive
scan and EuRGB60 mode.

Actions #3

Updated by tinctorius almost 16 years ago

Welcome to glitch town :P

Looks like it's caused by bad texture mapping in some pixel shader ("texture converter").

Did you try both the OpenGL and DirectX 9 plugins?

Actions #4

Updated by XTra.KrazzY almost 16 years ago

fixed in latest rev?

Actions #5

Updated by XTra.KrazzY almost 16 years ago

  • Status changed from New to Work started

Try it again!

Actions #6

Updated by XTra.KrazzY almost 16 years ago

r1878 seems to have fixed this

Actions #7

Updated by zenmanorg almost 16 years ago

I will test with 1878 once someone creates a public build for it; I can't compile
myself. I'll keep an eye out for it.

Actions #8

Updated by magumagu9 almost 16 years ago

XTra.KrazzY: Unlikely this is fixed... One, I'm testing with the GameCube Tales of Symphonia, and two,
the texture coordinates are still broken even in the GameCube version. That fix was just for some safe
texture cache regressions from r1871.

I did try the GameCube Tales of Symphonia on Windows one time, though, and if I recall correctly, it
didn't have the texture glitchiness if I used the D3D plugin.

Actions #9

Updated by zenmanorg almost 16 years ago

I've played the Gamecube ToS to the end in the emulator. I had very few if any
graphical issues (although I did have quite a few crashes; thank goodness for state
saves :-). I ran on Vista 32-bit using OGL with a nVidia 8800GTX.

Actions #10

Updated by magumagu9 almost 16 years ago

The graphical glitches I was seeing in Gamecube ToS actually turned out to be a driver bug.

Actions #11

Updated by zenmanorg almost 16 years ago

I've tested Wii TOS:DNW in r1880; same graphical issues. No change. I did tried
the various graphic hack options (safe cache,etc), but they seemed to make no
difference.

Actions #12

Updated by XTra.KrazzY almost 16 years ago

what about r1900?

Actions #13

Updated by magumagu9 almost 16 years ago

Also very unlikely, as that was also a fix for a recent regression.

Actions #14

Updated by XTra.KrazzY almost 16 years ago

It's up to zenmanorg to tell us that :)

Actions #15

Updated by XTra.KrazzY almost 16 years ago

by the way, in order for safe cache to work you should enable it prior to booting up
the game

Actions #16

Updated by zenmanorg almost 16 years ago

Just for completeness: tested in r1919; no improvement in graphics without or
without graphic hacks used.

Actions #17

Updated by XTra.KrazzY over 15 years ago

and now?

Actions #19

Updated by jizardy about 14 years ago

this issue is no more on latest revisions..nobody close this issue as fixed ?
lol

Actions #21

Updated by Anonymous over 13 years ago

  • Status changed from Work started to Fixed

Ignore this...Status:Verified was removed, changing to Fixed

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