Project

General

Profile

Actions

Emulator Issues #5361

closed

Skyward Sword Banding

Added by MayImilae about 12 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Skyward Sword's (SOUE01) banding issue is back. Here is a screenshot from the wiki that demonstrates it clearly.

http://wiki.dolphin-emulator.com/images/1/11/ZeldaSS-Banding.jpg

It used to be that you could use anisotropic filtering to fix it (according to the forums anyway), but now it doesn't work. I did however find a way to make it work, but uh...

EFB to Tex - http://img59.imageshack.us/img59/4061/bandingefbtotex.jpg
EFB to Ram (cache) - http://img444.imageshack.us/img444/598/bandingefbtoramwithcach.jpg
EFB to Ram (no cache) - http://img853.imageshack.us/img853/4355/bandingefbtoramwithoutc.jpg

As you can see, EFB to Ram without the cache does not have the banding on Link. Unfortunately, it breaks the background far worse than the problem it solves. EFB to Texture and EFB to Ram with cache both have the proper background, but banding.

I only recently got the game, so I do not know what revision broke the AF trick. And I have no idea why EFB to Ram without cache corrects it. But this is what I found. Sorry I can't be of more help.

Tested in 3.0-589 x64
Windows 7 x64
Core 2 Duo E6750 @ 3.2ghz
nVidia Geforce GTX 275

Actions

Also available in: Atom PDF