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Emulator Issues #5368

closed

Timesplitters 3 - sun/lights visible through walls - needs perfqueries

Added by thone1 over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Dolphin 3.0 592
All Backends

(Clue for Dev)
I used to make Q3 maps, i am pretty sure this is a "Z-Buffer" problem which determined when Flares should be drawn.

:Problem:
You can see the Flares e.g (Lights/Sun) through the Walls
ots or any other
files (http://min.us/ for example).

http://1.2.3.9/bmi/i40.tinypic.com/30kwwhf.png
http://1.2.3.11/bmi/i39.tinypic.com/rmmejs.png

Actions #1

Updated by thone1 over 12 years ago

Sorry for bad Spelling :| (Timesplitters 3)

Actions #2

Updated by skidau over 12 years ago

aka TimeSplitters: Future Perfect (GC)

Do you have a save game near where the issue occurs and also instructions on how to reproduce?

Can you also test it on an older version of Dolphin like "Dolphin 3.0" official?

Actions #3

Updated by skidau over 12 years ago

And your image links don't work.

Actions #5

Updated by skidau over 12 years ago

Would you please try the builds on this page?

http://code.google.com/p/dolphin-emu/source/detail?r=5650b3b5f6c4d915827768b6bb1f4f4c49982b21&name=Graphic_Fixes

Also, do you have a save game? You can zip up the MemoryCardA.USA.raw files that are under the User/GC directory.

Actions #6

Updated by kostamarino over 12 years ago

I can confirm the issue, it can be seen right at the beginning of the first stage in story mode after the intro by looking at the sun behind rocks, and the graphic fixes branch doesn't seem to fix it.

Actions #7

Updated by kostamarino over 12 years ago

3.0 - 439 seems to be the commit responsible after a bit of testing.
http://dolphin-emulator.com/download.html?list=3
"revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.

Fixes issue 1498."

Actions #8

Updated by NeoBrainX over 12 years ago

  • Status changed from New to Accepted

That is revision 6fc8cdf12d41. Are you really sure it was that one? o_o

Actions #9

Updated by kostamarino over 12 years ago

Yes, i am pretty sure about it (i hope it helps).

Actions #10

Updated by tommyhl2.SS over 12 years ago

Found another of the same issue in Eternal Darkness. You're only supposed to see the sun and glare through the window.

http://i.imgur.com/GaIwi.jpg

http://i.imgur.com/1iGGc.jpg

Actions #11

Updated by skidau over 12 years ago

Issue 5394 has been merged into this issue.

Actions #12

Updated by Staudi.Kaos over 12 years ago

My Zelda WW problem doesn't appear with OpenGL Renderer, is this also the case with these?

Actions #13

Updated by tommyhl2.SS over 12 years ago

My issue screenshots have been fixed past 3.0-630. Not sure when, though.

Actions #14

Updated by thone1 over 12 years ago

Timesplitters Future Perfect not fixed

Actions #17

Updated by Billiard26 almost 12 years ago

  • Issue type set to Bug
  • Category set to gfx
Actions #18

Updated by Billiard26 over 11 years ago

  • Status changed from Accepted to Work started

This is fixed in the "perfqueries" branch (in OpenGL).

Actions #20

Updated by NeoBrainX over 11 years ago

  • Status changed from Work started to Fixed

This issue was closed by revision 008fdc73106a.

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