Project

General

Profile

Actions

Emulator Issues #5563

closed

Metroid Prime BGM Problems with LLE

Added by MayImilae over 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Affects: GM8E01 and R3ME01

Background music stops randomly with DSP LLE in Metroid Prime. Occurs in both the GCN and Trilogy versions, and it is unable to recover. Once it stops, that's all folks. HLE has similar problems, but uh, it's HLE, it's expected there. Note that it will occur even when running at 60fps, so it doesn't appear to be performance related. And it occurs on both Xaudio2 and DirectSound (though it seems to happen more readily on Xaudio2, maybe my imagination).

To reproduce, just play the game, it will stop sooner or later. If you don't want to wait, going in and out of fullscreen or taking a screenshot will usually muck it up.

For comparison, Prime 2's BGM can stop, but I have never encountered it doing it on it's own (only when doing things to TRY to mess it up), and even then it is able to recover. Prime 3 (Trilogy, if it matters) seems immune.

Tested on 3.0-735

Windows 7 x64
Core i5 3570K @ 4.7ghz
nVidia Geforce GTX275

Actions

Also available in: Atom PDF