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Emulator Issues #5742

closed

Games crash while changing the internal resolution in-game

Added by tommyhl2.SS about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):

Super Mario Sunshine (GMSE01)
New Super Mario Brothers Wii (SMNE01)

2) What is the expected output? What do you see instead?

I expect the game to continue with the internal resolution scale changed

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

Works in 3.0. I've tested as far back as 3.0-720 and it's still crashing. I've still got more testing to do.

4) What steps will reproduce the problem?

  1. Run the games listed above (possibly others too, some work fine though) with EFB to Texture enabled
  2. Somewhere at the title screen or in-game, change the internal resolution
  3. Dolphin crashes instantly when you're done selecting the new EFB scale

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

3.0-863 - x64 (aaeeef48da3e)

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 12.4)
RAM: Samsung 4GB DDR3-1333

6) Please provide any additional information below.

EFB to Ram does not crash

Actions #1

Updated by tommyhl2.SS about 12 years ago

Happens with DX9 and DX11 only.

Actions #3

Updated by delroth about 12 years ago

Couldn't reproduce here on Win 7 x64 with DX9 backend.

Actions #4

Updated by Garteal about 12 years ago

I can confirm this issue.

I've tried the same build Starscream used with the default settings.
Raising the IR within the game by toggling with the hotkeys, or clicking through the windows and switching it from there causes Dolphin to crash.

Likewise, starting the game with EFB Copies to Texture, and then toggling it from Texture to RAM also causes Dolphin to crash.
Starting the game with EFB Copies to RAM and toggling it to Texture works, but toggling it again will crash Dolphin.

Windows 7 Professional 64-bit
Intel Core i5-2500K @ 4.5GHz
AMD Radeon HD6870 with Catalyst 12.11 BETA

Actions #5

Updated by shatteredlites about 12 years ago

this sounds like the issue I had then it was marked invalid

Actions #6

Updated by Staudi.Kaos about 12 years ago

Can't reproduce this, maybe an AMD problem? Nividia GT630M here, Windows 7 64-bit, Intel i3.

Actions #7

Updated by tommyhl2.SS about 12 years ago

Yeah, AMD users seem to only be affected by this as far as I can tell.

Actions #8

Updated by NeoBrainX about 12 years ago

  • Status changed from New to Fixed

This issue was closed by revision 081131160473.

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