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Emulator Issues #5742

closed

Games crash while changing the internal resolution in-game

Added by tommyhl2.SS almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. Game Name and ID (as it appears in right click > properties: "GZ2P01",
    "RSBE01", etc):

Super Mario Sunshine (GMSE01)
New Super Mario Brothers Wii (SMNE01)

2) What is the expected output? What do you see instead?

I expect the game to continue with the internal resolution scale changed

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.

Works in 3.0. I've tested as far back as 3.0-720 and it's still crashing. I've still got more testing to do.

4) What steps will reproduce the problem?

  1. Run the games listed above (possibly others too, some work fine though) with EFB to Texture enabled
  2. Somewhere at the title screen or in-game, change the internal resolution
  3. Dolphin crashes instantly when you're done selecting the new EFB scale

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.

3.0-863 - x64 (aaeeef48da3e)

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 2.4GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 12.4)
RAM: Samsung 4GB DDR3-1333

6) Please provide any additional information below.

EFB to Ram does not crash

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