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Emulator Issues #581

closed

Use more compact formats for intensity textures

Added by magumagu9 almost 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
Yes
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Patch at http://paste2.org/p/145919. The idea is that it should be a lot faster to deal with
textures if we pass 8 bits per pixel to the graphics API rather than 32 bits per pixel. To this
end, a new output pixel format is introduced.

The issue is, this code is used across both the OpenGL and the DirectX plugins, and I have
no clue how to implement this for DirectX... it would be nice if someone could figure that
out.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #2126: Native DXT textures required for some gamesDuplicate

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