Emulator Issues #6209
closedExiteTruck title screen ignores framelimit and runs at 180FPS
0%
Description
Game Name?
Exite Truck
Game ID?
REXP01
What went wrong?
Game runs at 180FPS and is too fast
What did you expect to happen?
Game running at 60 FPS as defined in default settings
What steps will reproduce the problem?
Start the game
What version of Dolphin were you using?
3.5-1156
64 or 32 bit Dolphin?
64
What version of Dolphin used to work?
3.5-420
What Operating System were you using and what are your hardware
specifications?
Win7 x64
Updated by skidau over 11 years ago
Let us know if his issue is still occurring in 3.5-1249 or later. If it does still occur, try going into the Graphics settings > Advanced and enable progressive scan and retest.
Updated by scientificraver over 11 years ago
Problem is still there in 3.5-1251, enabling Progressive Scan does not fix it.
Updated by tommyhl2.SS over 11 years ago
- Status changed from New to Accepted
- Priority set to Low
- Relates to performance set to Yes
There's definitely something wrong with this game as far as fps/vps/speed goes. Progressive scan doesn't help at all.
http://i.imgur.com/7cNTWWA.jpg
Dolphin 3.5-1624-x64
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333
This game has had this issue for as along as I can remember.
Updated by degasus almost 10 years ago
Games are allowed to render at higher framerates than 60 fps, they just can't display it. I guess it was running with disabled XFB? Try to enable XFB emulation to fix the fps.
What is the speed of this game? Does it match the VPS?
To fix up VPS, you could try to disable the ini option SyncOnSkipIdle (only available on current master). If the games render at variable fps, it likely syncs well itself. Else SyncGPU may help to improve performance ...
Updated by JMC4789 almost 9 years ago
- Status changed from Accepted to Working as intended
Verified to work fine with Virtual XFB/RealXFB (60/60)
Some weird defects on the video, but, we can argue about that later.