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Emulator Issues #6226

closed

EFB Poke error in Mario Kart 64 VC.

Added by rhy about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue? Yes.

Game Name?
Mario Kart 64

Game ID?

What went wrong?
Got a weird error (screenshot)

What did you expect to happen?
No errors.

What steps will reproduce the problem?
It happened while watching the demo, since I don't have a "classic" controller.

What version of Dolphin were you using?
Version 3.5

64 or 32 bit Dolphin?
64

What version of Dolphin used to work?
?

What Operating System were you using and what are your hardware
specifications?
Win 7 x64 sp1 8gb ram
real wiimote
ati 4600
i5 k

64 or 32 bit Operating system?
64 bit

Any other relevant information or links to logs:

Actions #1

Updated by Billiard26 about 11 years ago

  • Status changed from New to Questionable
  • Issue type set to Bug

Issues in Dolphin 3.5 are not relevant.
Is this issue present in recent revisions?
If so, state which revision.

Actions #2

Updated by phire over 10 years ago

  • Status changed from Questionable to Accepted
  • Issue type changed from Bug to Feature request
  • Category set to gfx

Reproduced in r1843 of my HardwareAA branch (a few weeks old, but it was what I had sitting around on my windows computer)

http://imgur.com/Q3Ib46d

Happens when the game switches to split screen mode (which happens when you start a 2+ player game, finish a race and watch replays or wait for the second demo on the start screen.)

Not sure what it's doing, as I can't see any graphical glitches when I press OK and continue.

This message only shows up on the DirectX backends, but none of the backends implement PokeZ, not even VideoSoftware.

Actions #3

Updated by JMC4789 about 10 years ago

It isn't that EFB Pokes aren't implemented, they're apparently not working right in this case.

OGL has it implemented now, and it's just incredibly slow during the transitions.

Actions #4

Updated by JMC4789 almost 9 years ago

  • Status changed from Accepted to Fix pending
Actions #5

Updated by Autoran1 almost 9 years ago

It merged i guess the isue is just fixed now

Actions #6

Updated by Autoran1 almost 9 years ago

  • Status changed from Fix pending to Fixed
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