Emulator Issues #6281
closed
Skyward Sword and Mario Galaxy 2 Crashing when changing to certain areas
Added by billy.lundevall over 11 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
I have searched for this issue but haven't found a official thread or solution.
The Legend of Zelda: Skyward sword crashes when entering any of the silent realm trials when the screen turns white and what I assume, loads the new area.
Super Mario Galaxy 2 crashes when the first boss (the dragon) is just defeated and the screen turns black. I assume this is the same problem.
I have traced the problem back to versions newer then 3.0 - 760. In this version the areas load just fine. (I have only tested master branches and only 64-bit).
To reproduce the problem, simply enter one of the trials in Skyward Sword or beat the dragon in Galaxy 2.
I have my game files synced between two different PCs.
i7 2600k
16gb DDR3
Asus p67 Sabertooth
Geforce 580 2gb
Core i5 2500k
8gb DDR3
Asus Maximus IV Gene Z
Geforce 560 1gb
The Skyward Sword issue is related to shader optimization and can be fixed by using OpenGL. The SMG issue can likely be fixed by using DSP LLE. Try those, come back with results.
Skyward Sword works with OpenGL.
Super Mario Galaxy works after defeating the dragon using DSP LLE, it does however create occasional audio stuttering.
The audio stuttering is normal for LLE - using the OpenAL audio backend or just overclocking by a few hundred MHz will get rid of it. I recommend the latter if you aren't a fan of ludicrous audio latency. >_>
(Hey, someone mark this as fixed/invalid/duplicate since these bugs are known and hard to fix and workaroundable!)
Are there any plans to get the Zelda SS crash fix, discussed in issue 5682, implemented into master? OpenGL is just too slow to run Zelda in high definition on many systems.
It is just one line of code that needs to be changed.
scientificraver: If you've got a Nvidia GPU, checking "Hacked Buffer Upload" gets you some free extra framerate. (I've pinged neobrain on IRC about this anyway.)
- Status changed from New to Duplicate
This issue is nothing to do with SMG 2, pretty mach a duplicate
Hey billy !
Have you found a solution for the silent realm trials ? I tried OpenGL but it's way too slow to be playable. Old dolphin veersions (3.0-772 and older) are supposed to be working but Wii Motion Plus isn't implemented. I don't know what to do at that point and i found nothing !
I simply used an old version, I don't remember which one right now but I believe I mentioned the exact version earlier. I did however run in openGL because I found it to be more stable overall.
Alright, so maybe i should find a way to run it in OpenGL with a smoother config. I wish i had a more powerful PC.
Thank you.
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