Emulator Issues #6394
closedAdd a low battery option for emulated Wiimotes
0%
Description
Have you searched the issue tracker for a similar issue?
Yes, 2011
Game Name?
New Super Mario Bros Wii. (Example)
It would be cool to add a "Low Battery" option to the emulated Wiimote, back in 2011 , the issue was closed because no games would require it. Now , in 2013 , hacking games is easy , so when I want to hack the layouts (the low battery menu) of New super mario bros. wii , I can't , because Dolphin's Wiimote is always at full battery.
It would help the modders out there to edit the Low Battery menu.
thanks
Updated by rachelbryk over 11 years ago
- Issue type set to Feature request
- Category set to controls
If you want to just hard code it, it's set in WiimoteEmu.cpp at line 244.
Updated by thethiny over 11 years ago
and where is the WiimoteEmu.cpp located? I searched through dolphin's files and source and didn't find it.
Updated by thethiny over 11 years ago
nvm found it , but I don't know how to compile it :S
https://code.google.com/p/dolphin-emu/source/browse/Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp
Updated by pauldacheez over 11 years ago
We have instructions for that. https://code.google.com/p/dolphin-emu/wiki/Windows_Build
Updated by thethiny over 11 years ago
I'm building it right now, but why do we need DX SDK? it builds fine without it (VSU2012)
Updated by pauldacheez over 11 years ago
We don't want to update the Windows project files to VS2012 (which includes DX SDK) because that breaks XP support, IIRC.
Updated by thethiny over 11 years ago
I did update to VS2012 , since I'm a Windows 8 user , I had to get Windows 8 SDK , which keeps on giving me d3dx9.h not found. I got the DX SDK too , and I made sure the lib/include files are leading correctly. And it still didn't work :\
Updated by rachelbryk over 11 years ago
This isn't really the place to discuss this.
If you need help compiling dolphin, you can ask at http://forums.dolphin-emu.org/index.php or on irc, #dolphin-emu on freenode.
Updated by JMC4789 about 10 years ago
- Status changed from New to Questionable
Honestly. I want this for some reason.
Updated by JMC4789 about 10 years ago
I'd love to mark this accepted, but I'm pretty sure everyone else would kill me.
Updated by thethiny about 10 years ago
Well then you'd have to get acceptance from everyone else, which is a "no" :
I don't get it why wouldn't that be an option?
Updated by JMC4789 about 10 years ago
- Status changed from Questionable to Accepted
- Milestone set to Future
- Priority set to Low
Screw it. If worst comes to worst, we can blackmail someone into implementing it.
Updated by Buddybenj over 9 years ago
- Status changed from Accepted to Fix pending
Fixed in PR #2257 -> https://github.com/dolphin-emu/dolphin/pull/2257
Updated by JosJuice over 9 years ago
- Status changed from Fix pending to Fixed
Updated by rodrigo.alfenas over 9 years ago
Would be possible to send battery status of Xinput controllers to Emulated Wiimote? Would be useful to get a nice battery warning status messages with mapped controllers :)