Project

General

Profile

Actions

Emulator Issues #6454

closed

D3D11 broken in Debug builds

Added by NeoBrainX almost 11 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game?
All of them, I guess.

What went wrong?
When trying to run a game with D3D11 on a Debug build, an MSVC debug error message pops up. The error message reads "File: c:\users\tony\desktop\dolphin-emu\source\core\common\src\extendedtrace.cpp
Line: 230

Run-Time Check Failure #2 - Stack around the variable 'dwDisp' was corrupted".

What did you expect to happen?
Stuff working for the single time in a year that I'm doing any development on Windows.

What steps will reproduce the problem?

  1. Select the D3D11 backend
  2. Run a game (or alternatively a fifo log)

What version of Dolphin were you using?
3.5-1716

64 or 32 bit Dolphin?
64 Bit

What version of Dolphin used to work?
I unfortunately have no idea.

What Operating System were you using and what are your hardware
specifications?
Windows 7 x64

Actions

Also available in: Atom PDF