Emulator Issues #6683
closedZelda Wind Waker TWW - Graphical issues with Armos enemies/statues (yellow or light grey patches)
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Description
Game Name?
The Legend of Zelda
Game ID?
GZLE01/GZLP01
What went wrong?
Strange patches of either yellow(pre-hit) or light grey(after attacking) are visible on Armos enemies/statues
What did you expect to happen instead?
Proper looking enemies, duh
What steps will reproduce the problem?
I attached a savegame. Load the second save, proceed through the door in the middle and turn around to see the enemies/statues.
I also attached a FIFO recording of 30 frames.
Which versions of Dolphin did you test on?
Dolphin 4.0-102, though it did occur with earlier revisions as well (pre 4.0 release)
Which version of Dolphin used to work?
Dunno - none?
What are your PC specifications (example: Operating System, CPU and GPU)?
i7-2600k @ 4.8GHz
GTX 480
Windows 7
64 or 32 bit Operating System?
64bit
64 or 32 bit Dolphin?
32bit
Updated by Oehr64 about 11 years ago
Oh yeah, I forgot to mention: affects all graphical backends (D3D9, D3D11 and OGL)
Updated by MayImilae about 11 years ago
- Status changed from New to Accepted
- Category set to gfx
Ancient bug. Just no one got around to reporting it I guess. You forgot to mention that striking the Armos gets rid of the yellow weirdness, and that this has happened as far back as 2.0 on all backends.
Oh, and DO NOT ATTACH FILES. It said it right in the template you filled out. Upload them somewhere and link to that.
Updated by MayImilae about 11 years ago
And to anyone looking at his screenshots and materials, this is not caused by the widescreen hack, even though he (in poor judgement) used the hack in all of his materials.
Oehr64: don't use a widely known problematic hack when showing screenshots and fifologs. It can get a legit report written off in a millisecond.
Updated by Oehr64 about 11 years ago
majoroe: only the screenshots (didnt bother turning it off for them). fifo is cheat/hackless
Updated by delroth almost 11 years ago
- Status changed from Accepted to Fixed
Fixed in commit a9a8c730748b (tev_fixes_new).