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Emulator Issues #6780

closed

Hikaru no Go 3: non-responsive to input

Added by calmcc over 10 years ago. Updated almost 7 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
Category:
Controls
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name:
Hikaru no Go 3

Game ID:
GHTJA4

What went wrong?
Game does not progress. At the first text box encountered (either starting a new game, or continuing further in from a save state), or at a match screen (you can only get to this point if you try to do free mode, instead of story mode), the game does not respond to input. The game recognises all the buttons when setting up the game in the menu (i.e. going back and forth, changing options, starting the game, etc), but once the game has begun properly, it stalls. Sprites still move, so it's not a total crash, but the game doesn't accept any input & thus can't proceed.

Have checked to see if switching controls to keyboard would help progress the game, but this doesn't work. Have tried both versions (32 and 64 bit), and both have the same issue.

What did you expect to happen?
I expected the game to progress, like it does with Dolphin 3.0 (both 64 and 32-bit versions). It does not.

What steps will reproduce the problem?
Backup your own copy of this game, then check the md5 checksum. Once you've confirmed that the m5s checksum is the same as the one shown on redump.org (and thus know it is a 1:1 backup of the game), load it up in Dolphin 4.0.1 (either version). Set up your joypad. Start the game in Story Mode. You will not see the floating "A" button prompt that usually pops up after a text/dialogue piece has finished.

My settings:
Direct3D11, 800x600 fullscreen res., V-Sync on, 1x Native res, no Anti-Aliasing, 1x Anisotropic filtering, Scaled EFB Copy checked, EFB copies Texture checked, DualCore/Idle Skipping checked, Framelimit off, Force console as NTSC-J.

Dolphin Version:
Dolphin 4.0.1 Revision d8fd449745a720efecb447a560ac9dde5e37180d

Did the game ever work correctly?
Yes; worked fine with Dolphin 3.0. Broken with Dolphin 3.5 (both 64-bit and 32-bit), and continues to be broken with Dolphin 4.0.1 (both 64-bit and 32-bit)

Operating System and version:
Windows 7 Home Premium 64-bit

Any other relevant information:
Intel Core i5 CPU 2.4GHz M 520 @ 2.40GHz
ATi Mobility Radeon HD 5470
4Gb RAM


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #10544: Streaming Audio Issues Across Many GameCube TitlesFixedleoetlino

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