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Emulator Issues #6781

closed

Wii-network branch may freeze randomly when playing some titles

Added by mbc07 over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
WiiNetwork
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Monster Hunter Tri (RMHE08), Wii Shop Channel (HABA01), Wii U Transfer Channel (HCSE01), Opera Internet Channel (HADE01), possibly other titles with network-related functions

What went wrong?
Starting with Dolphin 3.5-268 (r9754fda516f3 -- wii-network branch) or Dolphin 3.5-2143 (r3968a5d169fd -- master branch), some Wii titles that have network-related functions will randomly freeze after some time with FPS 0 and VPS varying. Leaving Dolphin running for some time after the title frozen (around 30 sec. to 1 minute) may result in a "Dolphin has stopped working properly" crash

What did you expect to happen instead?
The titles shouldn't freeze

What steps will reproduce the problem?

  1. Launch an affected title (for example, Monster Hunter Tri)
  2. Depending of the title, just wait some time and it'll randomly freeze. In Monster Hunter 3 you should get in the menus. After that, wait some time and it'll freeze randomly too...

Which versions of Dolphin did you test on?
Latest master build and almost all wii-network builds before the merge

Which version of Dolphin used to work?
In master branch, the last revision without this issue is 3.5-1936 (r40a1cb5dfed6). In wii-network branch, the last revision working is 3.5-231 (r9af785532ef9)

What are your PC specifications?
CPU: Intel Core i7 3630QM @ 2.4GHz (3.4GHz Turbo Boost)
GPU: nVidia GeForce GT635M @ 2GB GDDR3 RAM
OS: Windows 8 x64
RAM: 8 GB

64 or 32 bit Dolphin?
Tested various revisions in both architectures -- The issue always occur in affected revisions

Any other relevant information?
After the freeze you'll hear the last sound buffer being repeated. If using a wii-network build before new-ah-hle merge, the last 5 seconds of audio will keep repeating. If using a wii-network build after the new-ax-hle merge or using a master build after wii-network merge, a static sound note will keep repeating like in this video: http://goo.gl/8Kg9Gj

This seems to be a merge issue, but also appear to be related to the hardware you're using: as stated by some people in issue 6577, they couldn't reproduce this issue, and in fact I tested in my old PC using a Core 2 Duo E4500 and Windows 7 x64 with an nVidia GT 440 and couldn't reproduce the issue here...

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