Project

General

Profile

Actions

Emulator Issues #7031

closed

Xenoblade crashes frequently, probably desynch issue

Added by abalienostats about 10 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Xenoblade (PAL)

Game ID?

SX4P01

What's the problem? Describe what went wrong in few words.

Crashes every few minutes.

What steps will reproduce the problem?

I just run a savegame, wander around the first town, it eventually crashes.

Which versions of Dolphin did you test on?

4.0-864, but I have this problem since the first time I tested it, a year or more ago. It only behaved differently.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

Nope.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Core Duo E8400, Window 7 64 bit, ATI 4850

Are you using the 32 or the 64 bit version of Dolphin?

64bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Yes, the crash happens a couples of seconds after the rendering misses a step. It either shows some polygons warping or disappearing, just a flash, and then it crashes even if the screen goes back to normal.

I want to stress that this is not an hardware issue. I play on this PC with zero problems, no overheating of any sort, my system is stable and never crashes (beside specific bugs like in this case). I have no problems using other emulators for other systems, only Dolphin gives me these issues.

I think the problem here is related to how you code multithreading support, and I guess my Core 2 Duo isn't compatible or resilient for the kind of coding you do. This because I get constant freezes (but in that case not crashes) on Skies of Arcadia too, and these freezes go away only if I disable dual core support in the options.

http://code.google.com/p/dolphin-emu/issues/detail?id=6705

If you look at that bug you see that the Netplay branch fixes the freezes on that game. I wanted to try if maybe it fixed Xenoblade too, but I can't test it, since for some reason the wiimote controls won't work no matter the configuration. I just can't press keys into the game. Whereas the gamecube pad emulation was working fine on Skies.

So, it's probably a related issue. It would be nice if these fixes are incorporated into the main release. The only problem is that the netplay build seems to perform slower, so I hope there's way to get both the performance and the fixes.

Is it possible? Can a dev explain what's the actual issue here?

Actions

Also available in: Atom PDF