Emulator Issues #7926
closedSave states forgetting previous frame input
0%
Description
Game Name?
Donkey Kong Jungle Beat
Game ID?
GYBE01
What's the problem? Describe what went wrong in few words.
Trying out Dolphin 4.0-4547, I noticed some odd behavior with Save States. When I save a state, the input of the previous frame is usually ignored. So say on Frame 2567, I input "Start" to begin a level, and then I save state at 2568. The "Start" works fine at that point. But when I reload the state, the game has not received the "Start" I input on 2567 and does not begin the level. SOMETIMES it properly saves the last frame's input, but this inconsistency causes a lot of trouble for TAS.
What did you expect to happen instead?
In previous versions, it would remember the input of the previous frame every time.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- "Pause" the game so that you can Frame Advance one at a time.
- Input a button press that has an obvious effect, advancing one frame.
- Save state.
- Let the game play and make sure the input went through.
- Load state; the same input will most likely not happen.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
I tested multiple versions. 4.0-4523 functions correctly. 4.0-4536 introduces this inconsistency. This is in terms of versions that are available to download, so if 4524 through 4535 also exist it could be any one of these.
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4523
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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