Emulator Issues #7965
closedBBox doesn't work with OpenGL in Paper Mario TTYD
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Description
Game Name?
Paper Mario: The Thousand Year Door
Game ID?
G8ME01
What's the problem? Describe what went wrong in few words.
In OpenGL, anything that uses BBox Calculation causes severe graphical glitches.
What did you expect to happen instead?
The game to play with no graphical glitches.
What steps will reproduce the problem?
Paper airplane transformations, Paper Boat transformations, flipping animations, and paper mode (by pressing "R" after getting the second black box in the game which should be towards the end of Chapter 1)
Which versions of Dolphin did you test on?
4.0-4740
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4563
4.0-4565 seems to have broken it: https://dolphin-emu.org/download/dev/57d2469d93ca6e2d3e0efe7c0efa85dfb95ed9c0/
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
CPU: Intel i7-2700K @ 3.50 GHz (3.9 GHz with turbo boost)
GPU: nVidia GeForce GTX 560 Ti
RAM: 16 GB
OS: Windows 7 64-bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Forum Post:
https://forums.dolphin-emu.org/Thread-gc-paper-mario-the-thousand-year-door?pid=349548#pid349548
Screenshots:
http://i.imgur.com/hqmppmp.jpg
http://i.imgur.com/Uie452g.jpg
Config Screenshots:
http://i.imgur.com/qQAQx06.png
http://i.imgur.com/GM7Ri8Q.png
http://i.imgur.com/Njv4YPP.png
http://i.imgur.com/t2kR0i2.png