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Emulator Issues #8048
closedRogue Squadron 2 and 3, Assertion: Emboss map should have normal
Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-16301
Description
Game Name?
Rogue Squadron II: Rogue Leader
Rogue Squadron III: Rebel Strike
Game ID?
GSWE64
GLRE64
What's the problem? Describe what went wrong in few words.
If you use a debug build of dolphin and load a terrain based level in either rs2 or rs3 (Deathstar won't work) an assertion triggers in VertexShaderGen.
On non-debug builds dolphin just compiles a pass-through.
What steps will reproduce the problem?
Run either of these dffs on a debug build:
https://dl.dropboxusercontent.com/u/484730/RogueSquadron2Hoth.7z
https://dl.dropboxusercontent.com/u/484730/RogueSquadron3FirstBattle.7z
It looks like Factor 5 are using yet another aspect of the vertex transformation pipeline which is unimplemented in dolphin.
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