Emulator Issues #8407
openTemporarily Disable Free-Look when Emu Window is Inactive
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Description
Free-Look still functions when clicking on elements of other Dolphin windows e.g. cheat manager, which often ends in the camera being thrown completely out of whack. It would be convenient to not have to reset the camera each time this happens, especially if you've got a camera angle that you want to keep.
Updated by skidau over 9 years ago
- Issue type changed from Bug to Feature request
You could map the freelook hotkeys to a game controller. Is the Background input option enabled? If so, disabling it should stop this effect. Alternatively, the freelook hotkeys could be cleared and the freelook key shortcuts mapped. This will limit the freelook keys to keyboard only. There is also another option in Options > Configure > Interface > Pause on focus lost. This will pause emulation while you are working in the cheat manager. I am not 100% sure if this will freeze the freelook hotkeys though.
Updated by JMC4789 over 9 years ago
Does this work-around your issue? I have ran into this before, so I understand the annoyances with it!
Updated by Anonymous over 9 years ago
Unfortunately this doesn't seem to fix the issue. The same thing happens, only it happens as soon as the game is unpaused.
Updated by JMC4789 over 7 years ago
- Has duplicate Emulator Issues #10449: Free Look: Camera moves when replacing instruction added
Updated by pokechu22 over 3 years ago
I can confirm that this still happens even if the "Background Input" option is unchecked in controller settings; regular game input doesn't happen, but freelook input does happen. This causes me problems because it shifts the camera when I type with capital letters, and that messes with tests I'm running in the background.
Updated by iwubcode over 3 years ago
Discussed a bit on IRC. I believe the solution is to add a FreeLook specific "Background Input" configuration but right now there's no good place to put it in the UI. I think the solution is to update the UI to mimic the inputs one and add a similar section for "Background Input". Will wait to tackle this one until my 2d changes are merged in.