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Emulator Issues #8595
closedRedundant Hotkey options
Status:
Fixed
Priority:
High
Assignee:
-
Category:
UI
% Done:
0%
Operating system:
N/A
Issue type:
Other
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
There are both, "Key Shortcuts" and "Hotkey Settings" with the same settings.
The first uses the WX option, the second one our self-written input code. As they are completely redundant, we should drop one of those.
Maybe I'm wrong, but as far as I know, this are the main differences:
Key Shortcuts:
- use WX input, so also works fine if the game is stopped (can't be used to start a game)
- has to be duplicated on different UIs (WX, QT, nogui)
- simpler syntax, but not feature complete
Hotkey Settings:
- use self-written input code
- supports gamepads (and everything else which can be used for emulating controllers)
- the render context must be in focus without background input (just UI isn't enough)
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