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Emulator Issues #8595

closed

Redundant Hotkey options

Added by degasus over 9 years ago.

Status:
Fixed
Priority:
High
Assignee:
-
Category:
UI
% Done:

0%

Operating system:
N/A
Issue type:
Other
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

There are both, "Key Shortcuts" and "Hotkey Settings" with the same settings.

The first uses the WX option, the second one our self-written input code. As they are completely redundant, we should drop one of those.

Maybe I'm wrong, but as far as I know, this are the main differences:
Key Shortcuts:

  • use WX input, so also works fine if the game is stopped (can't be used to start a game)
  • has to be duplicated on different UIs (WX, QT, nogui)
  • simpler syntax, but not feature complete

Hotkey Settings:

  • use self-written input code
  • supports gamepads (and everything else which can be used for emulating controllers)
  • the render context must be in focus without background input (just UI isn't enough)
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