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Emulator Issues #8713

closed

Enable the new SyncGPU in Various Games

Added by JMC4789 almost 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Other
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I wanna get this in before the progress report, but when I started making the changes myself, I realized I didn't have enough knowledge to pull it off due to me not knowing if certain games in other regions needed sync GPU.

As part of the experiment to see if people prefer SyncGPU to crashing/defects, I wanted to try it on four games. If anyone else has any others they'd like to try it on, feel free to just post here. (Skies of Arcadia has crashed twice in 40+ hour of play due ot dualcore, but it's so rare I couldn't verify. Single core does fix it.)

Metroid Prime 2
Metroid Prime 3
F-Zero GX
Pokemon XD

All of these games suffer from random crashes, resets, or graphical defects when dualcore is enabled, and the new SyncGPU works pretty well at working around them. I tested the NTSC versions of the games with default SyncGPU settings, and it seemed to work better with minimal (5% slowdown in Metroid Prime 2, 15% slowdown in F-Zero GX, etc.) performance loss.

Looking for other people to test this so we can bang it out within the week. Even if we aren't totally confident, reverting an INI change is easy enough; I'd love to get the new Sync GPU some testing.

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