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Emulator Issues #8833

closed

Revision 4.0-6204 breaks Metroid Prime depth effects in D3D

Added by hrotte123 almost 9 years ago. Updated over 8 years ago.

Status:
Fixed
Priority:
High
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Metroid Prime

Game ID?
GM8E01

What's the problem? Describe what went wrong in few words.
When using revision 4.0-6204 onwards (including 5.0-rc1) certain depth effects are broken in Metroid Prime when using D3D (OpenGL still renders them correctly, however).

What did you expect to happen instead?
For the effects to work in D3D!

What steps will reproduce the problem?

  1. Start Metroid Prime in 4.0-6204 or higher using the D3D backend
  2. Go to a large room, so that the broken effect is able to be easily observed

Which versions of Dolphin did you test on?
4.0-6204 and higher

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Yes, 4.0-6192

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1
Intel i5 4670K
Nvidia GTX 770
8GB RAM

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Screenshots:
4.0-6192: http://i.imgur.com/sTC3VtJ.png
4.0-6204: http://i.imgur.com/NqsTXsM.png

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