Emulator Issues #8861
closed
[Enhancement] Widescreen Hack with proper aspect ratio of 2D image
Added by ilusias over 9 years ago.
Updated over 9 years ago.
Issue type:
Feature request
Relates to performance:
No
Relates to maintainability:
No
Description
Usually,game UIs and something HUD may mismatched with 3D image when using Widescreen Hack with 16:9 ratio.
Is it possible to make 2D image keep it original aspect ratio?
- Status changed from New to Questionable
I don't know if we can determine what is a "2D" hud image and what isn't.
Yeah, 2d and 3d are detectable by perspective or orthogonal projection.
We do this in Dolphin VR. But there are issues:
You either need to tell the difference between the HUD vs. screenspace effects... OR you make EFB copies and screenspace effects only affect the HUD region (not an option in Dolphin VR but works on a monitor).
To detect screenspace effects, you would have to detect when it is drawing with a texture copied from the EFB and in that case use the whole screen instead of just the HUD region.
That won't affect write-only screenspace effects, like a black or white fade in or scene transition, but that's not really a problem.
The current system also has issues though, because the HUD doesn't line up and has the wrong aspect ratio. So I endorse this feature request.
You use the widescreen hack, you are going to get issues like this. There's no working around the fact that you are running the game in an aspect ratio it was not meant to be run in!
But this can be resolved with custom textures for specific aspect ratios.
- Status changed from Questionable to Won't fix
- Issue type changed from Bug to Feature request
So I'm waiting for a proove of concept, else I think this is not possible to do this in a nice way.
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