Emulator Issues #9142
closedSimpsons Hit and Run analog input broken ingame on Android.
0%
Description
The Simpsons Hit and Run
GHQE7D
The analog movement is broken ingame,not allowing me to move Homer,but menu navigation works fine.
Boot the game and get past the intros and loading screen then start a new game,then wait at the first cutscene until it ends.
Now briefly after the ingame scene ends,try to walk around,and immediately notice you can't.
You can only mess with camera zoom and rotation jump,double jump,stomp,kick,and hit Marge with kick or stomp,not even able to start the mission.
Yes,interestingly enough,the C-stick input actually works correctly ingame.
Only tried with it running on: Dolphin-master-4.0-8291.apk
Shield TV Pro non-root stock
I tried it on both my Logitech K400r keyboard and the Shield controller on the left stick,and neither allowed Homer to walk.
Again,menu navigation responds properly from analog,but you can't move the player,though it does have a teeny tiny response that interrrupts idle animations.
One easy solution may be to add the analog deadzone option for altering it via the UI or just the ini file.
Updated by Fog over 9 years ago
Can you try on older versions of Dolphin to see if the issue persists?
Updated by retroben over 9 years ago
I don't know where to start,could there be versions before input changes I should try?
Updated by retroben over 9 years ago
Thumbed through all build,as it stops at 1601,and I found two of the same instance mentioning input,and one build before each is 1665 and 1655,so I should maybe test those two and see if they act any different,right?
Updated by retroben over 9 years ago
I tried #1653 since there was build errors on 55 and 54 and it still doesn't let me move around.
I still think someone should just add the deadzone settings for customization so it can be changed if needed.
Updated by JMC4789 over 6 years ago
- Status changed from New to Fixed
Works fine in the latest builds for me. Verified on Android.