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Emulator Issues #9647

closed

Tales of Symphonia: Player character moves way too fast

Added by orbea almost 8 years ago. Updated over 7 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

OS: Slackware64-current
dolphin-emu-93a5efa_2016.06.27-x86_64-1_git

When playing Tales of Symphonia the player character moves several times faster than possible on an actual gamecube. This is restricted to the player character while npcs, monsters and everything else moves at normal speed. Additionally it will only occur in towns, dungeons and also menu screens are noticeably faster while battles and the world map are unaffected.

This issue has apparently existed since at least 2011 based on old forum posts, however I did not find a similar issue in the tracker.
https://forums.dolphin-emu.org/Thread-tales-of-symphonia-too-fast
https://forums.dolphin-emu.org/Thread-tales-of-symphonia-running-way-too-fast


Related issues 1 (0 open1 closed)

Copied to Emulator - Emulator Issues #9739: Option to Impose Maximum Stick Values based on GameCube Controller ShellFixedBilliard26

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Actions #1

Updated by JMC4789 almost 8 years ago

I played through the game just recently and I didn't see any issues. It played like a normal RPG. Can you provide video saying that it's wrong?

Actions #2

Updated by orbea almost 8 years ago

I'm unfortunately not set up to provide videos using real hardware which would show the comparison. The problem is simple though, the player character moves roughly 3 times faster than he should while the rest of the game moves at the expected speed. For those who have played this game extensively on real hardware (gamecube and ps3) this is really noticeable and ruins the immersion.

Actions #3

Updated by JMC4789 almost 8 years ago

I've just checked, it moves about the same as on console. I have both here right now, one on my capture card. Is there something I'm missing?

Actions #4

Updated by orbea almost 8 years ago

I'm not sure, I found some videos online that show it. Maybe its present only on some platforms?

Real hardware (Skip about 9 minutes in) and this is the expected speed.
https://youtube.com/watch?v=u70c62CA6wY

And a video taken using Dolphin, just watch Lloyd zoom around...
https://youtube.com/watch?v=7kUblwtzmoI

Actions #5

Updated by Lucario almost 8 years ago

Very noticeable when you walk diagonally on real GCN controller (adapter for Wii U) then on keyboard.

Actions #6

Updated by orbea almost 8 years ago

Yea, this seems to be related to controllers. I plugged in my PS3 usb controller I don''t normally use and found it was not nearly so bad as my Gamestop Xbox 360 controller.

Both controllers have been added to the retroarch-joypad-autoconfig github repo if more information on them is needed.

https://github.com/libretro/retroarch-joypad-autoconfig/blob/master/udev/Logic3%20Controller.cfg
https://github.com/libretro/retroarch-joypad-autoconfig/blob/master/udev/Sony-PlayStation3-DualShock3-Controller-USB.cfg

Actions #7

Updated by JMC4789 almost 8 years ago

  • Status changed from New to Invalid

The range on your controllers is incorrect compared to a Native GameCube Controller.

Also note there are Exgems that make movement faster/slower as well.

Actions #8

Updated by JMC4789 almost 8 years ago

  • Status changed from Invalid to Questionable

I'll put this as questionable until I get actual data instead of just jumping to invalid. But I literally just hooked up my wavebird to both at the same time and it's identical.

Actions #9

Updated by Umardo almost 8 years ago

the "problem" of character's movement speed is related to the use of the capacity EX personal of Lloyd via a gem EX lvl 2.

http://i.imgur.com/1syyb6S.png?1 (french version)

Actions #10

Updated by JMC4789 almost 8 years ago

I considered that too, but, the save file they showed was too early in the game for them to have that.

Actions #11

Updated by orbea almost 8 years ago

Its certainly not because of the capacity EX personal gem. Its because of the xbox360 and sony ps3 controller design which is apparently different from the gamecube controller. I received a raphnet GC/N64 to USB controller in the mail today. The problem entirely vanishes when using it and a standard nintendo gamecube controller.

http://www.raphnet-tech.com/products/gc_n64_usb_adapters/index.php

I'm not sure there is anything that can be done to compensate for this with other controllers although it would be nice since many will obviously be using them, but for me this issue has been worked around.

Actions #12

Updated by JMC4789 over 7 years ago

  • Status changed from Questionable to Won't fix

No one seemed to take any interest to do this. You can set the radius of the controller manually in the controller configuration menu; it's just a game with the limits poorly programmed.

Actions #13

Updated by orbea over 7 years ago

As has already been discussed, that is not a solution. Unless the radius can only be changed for the diagonal axis and not for left/right and up/down.

Actions #14

Updated by JMC4789 over 7 years ago

  • Status changed from Won't fix to Duplicate

I opened up a new issue that hopefully better conveys it. I was confused when I closed this as to exactly what was going on.

This is a mixture of an emulator quirk and a game issue, but, should be possible to fix on the emulator side.

Actions #15

Updated by JMC4789 over 7 years ago

  • Copied to Emulator Issues #9739: Option to Impose Maximum Stick Values based on GameCube Controller Shell added
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