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Emulator Issues #9727
closedDolphin crash on startup of game
Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Game: Melee v 1.02 NTSC
MD5 0e63d4223b01d9aba596259dc155a174
Dolphin segfaults on starting up the game:
Thread 20 "Video thread" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffaedc2700 (LWP 18148)]
__strcmp_sse2 () at ../sysdeps/x86_64/multiarch/../strcmp.S:174
174 ../sysdeps/x86_64/multiarch/../strcmp.S: No such file or directory.
(gdb) backtrace
#0 __strcmp_sse2 () at ../sysdeps/x86_64/multiarch/../strcmp.S:174
#1 0x00007fffe738d158 in stub_find_public () from /usr/lib/x86_64-linux-gnu/libglapi.so.0
#2 0x00007fffe738d003 in _glapi_get_proc_address () from /usr/lib/x86_64-linux-gnu/libglapi.so.0
#3 0x00007ffff1d8c6d3 in glXGetProcAddressARB () from /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1
#4 0x0000000000c54c0d in GLExtensions::Init() ()
#5 0x0000000000b7e039 in OGL::Renderer::Renderer() ()
#6 0x0000000000b76ff5 in OGL::VideoBackend::Video_Prepare() ()
#7 0x00000000005cf1af in Core::EmuThread() ()
#8 0x00007ffff0498c80 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#9 0x00007ffff1fea6fa in start_thread (arg=0x7fffaedc2700) at pthread_create.c:333
#10 0x00007ffff2995b5d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109
Version: Latest git:
18a669abcca0a60c3b4d64b7ba634291fa394f6c
Graphics: Radeon HD 6770, open source radeon driver.
(Seems to be related to that)
Thanks!
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