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Emulator Issues #9911

closed

[Android] No objects in Harvest Moon A Wonderful Life

Added by money6891 almost 8 years ago. Updated over 6 years ago.

Status:
Fixed
Priority:
High
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Harvest Moon A Wonderful Life

Game ID? (right click the game in the game list, properties, info tab)

GYWEE9

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

Can't find in Android app

What's the problem? Describe what went wrong.

Shortly after starting game homes and other structures are invisible both during cutscene and after gameplay begins and you exit your house. Windows and doors are able to be seem but everything else is gone.

What steps will reproduce the problem?

Begin a new game

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0-1351

What are your PC specifications? (CPU, GPU, Operating System, more)

Google Pixel XL

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

n/a


Files

Actions #1

Updated by degasus almost 8 years ago

  • Status changed from New to Questionable
  • Assignee set to degasus

May you try the cached interpreter? If this fixes it, it's a valid JIT issue. Else likely a GPU driver one :/

(please also copy the GameSettings directory: https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings -- but there is no changed config in GYW.ini)

Actions #2

Updated by money6891 almost 8 years ago

The issue persists in the cached compiler. Assuming it is a GPU driver issue is there any chance of fixing the improper rendering?

Actions #3

Updated by degasus almost 8 years ago

Software rendering, llvmpipe, geting your manufactor to release updates.

To be honest, no. There is no way.

Actions #4

Updated by JMC4789 over 7 years ago

  • Status changed from Questionable to Accepted

This happens on the NVIDIA Shield as well.

Actions #5

Updated by JMC4789 over 7 years ago

Appears to be a JIT issue. I saw a ton more trees in the intro when I ran it in cached interpreter. Loading savestates would indeed still be glitched, but, that's why I'm sitting at loading screen for an hour to be 100% sure.

Actions #6

Updated by JMC4789 over 7 years ago

Update: The buildings are still missing in Cached Interpreter. What. Software Renderer doesn't help either. What.

Actions #7

Updated by JMC4789 over 7 years ago

I tried the same settings on desktop dolphin and it worked. What.

My only thought has to be a compiler difference. That's all I got left.

Actions #8

Updated by JMC4789 about 7 years ago

  • Priority changed from Normal to High

This should really be fixed...

Actions #9

Updated by degasus about 7 years ago

You can try to return false here:
https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexLoaderARM64.h#L20
This will disable the vertex loader JIT on ARM.

Feel free to verify the software vertex loader as well on x64:
https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexLoaderX64.h#L16

Actions #10

Updated by nikosp over 6 years ago

Bump...
Guys, any progress yet?

Actions #11

Updated by Amphitryon over 6 years ago

Fixed for me in 5.0-7783.

Actions #12

Updated by JosJuice over 6 years ago

  • Status changed from Accepted to Fixed

It makes sense that that version would fix this.

Actions

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