Emulator Issues #9911
closed[Android] No objects in Harvest Moon A Wonderful Life
0%
Description
Game Name?
Harvest Moon A Wonderful Life
Game ID? (right click the game in the game list, properties, info tab)
GYWEE9
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
Can't find in Android app
What's the problem? Describe what went wrong.
Shortly after starting game homes and other structures are invisible both during cutscene and after gameplay begins and you exit your house. Windows and doors are able to be seem but everything else is gone.
What steps will reproduce the problem?
Begin a new game
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0-1351
What are your PC specifications? (CPU, GPU, Operating System, more)
Google Pixel XL
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
n/a
Files
Updated by degasus almost 8 years ago
- Status changed from New to Questionable
- Assignee set to degasus
May you try the cached interpreter? If this fixes it, it's a valid JIT issue. Else likely a GPU driver one :/
(please also copy the GameSettings directory: https://github.com/dolphin-emu/dolphin/blob/master/Data/Sys/GameSettings -- but there is no changed config in GYW.ini)
Updated by money6891 almost 8 years ago
The issue persists in the cached compiler. Assuming it is a GPU driver issue is there any chance of fixing the improper rendering?
Updated by degasus almost 8 years ago
Software rendering, llvmpipe, geting your manufactor to release updates.
To be honest, no. There is no way.
Updated by JMC4789 over 7 years ago
- Status changed from Questionable to Accepted
This happens on the NVIDIA Shield as well.
Updated by JMC4789 over 7 years ago
Appears to be a JIT issue. I saw a ton more trees in the intro when I ran it in cached interpreter. Loading savestates would indeed still be glitched, but, that's why I'm sitting at loading screen for an hour to be 100% sure.
Updated by JMC4789 over 7 years ago
Update: The buildings are still missing in Cached Interpreter. What. Software Renderer doesn't help either. What.
Updated by JMC4789 over 7 years ago
I tried the same settings on desktop dolphin and it worked. What.
My only thought has to be a compiler difference. That's all I got left.
Updated by JMC4789 over 7 years ago
- Priority changed from Normal to High
This should really be fixed...
Updated by degasus over 7 years ago
You can try to return false here:
https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexLoaderARM64.h#L20
This will disable the vertex loader JIT on ARM.
Feel free to verify the software vertex loader as well on x64:
https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexLoaderX64.h#L16
Updated by JosJuice over 6 years ago
- Status changed from Accepted to Fixed
It makes sense that that version would fix this.