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Emulator Issues #7619 (New): Movie File not recreating Memory Card State
<b>Game Name?</b> F-Zero GX <b>Game ID?</ ... F-Zero GX, I set my memory cards to be newly created. Those memory cards needed to be formatted ... a for a F-Zero GX Movie) then keep it anyway. 09/04/2014 01:29 PM
Emulator Issues #7455 (Accepted): dolphin-emu.desktop not localized
It should be translatable via Transifex, but ... pull -a&quot; downloads the translations: It creates a single .desktop file for each translation ... p files together, which should work for us. 07/06/2014 03:56 PM
Emulator Issues #7301 (Fix pending): Medabots Infinity Crashes
[READ THIS: &lt;&lt;&lt; <b>Your answers are ... w what the file name is your looking for... 05/21/2014 02:17 AM
Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
I know this sounds crazy, but, hear me out. Right now, to do this I have to create a savestate, change setting, load savestate. ... of problems, feel free to just invalidate it. 05/02/2014 05:41 PM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for ... y, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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