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- Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
- The Widescreen Hack performs poorly, and for ... y, and that expectations need to be tempered.
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... because he last updated the flag images.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... ed by end users to easily determine if their hardware is powerful enough to run Dolphin. Re ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... will silently not do anthing on unsupported hardware. Similar oddities occur for MSAA and pos ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... ting System were you using and what are your hardware</b> <b>specifications?</b> Debian Whee ... elevant information or links to logs:</b>
- Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
- I would like to rip audio from Wii Games. In ... y good ripping to those games which are very hard to rip. I think that with some coding over HLE Audio will be enough.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #2163 (Accepted): Implement GameBoy Player device
- The GB Player disk is dumpable, just like a g ... eless. I know it would mean looking up MORE hardware reverse engineerings and everything, I j ... A. Still, for completeness' sake, here it is.
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