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Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.
<b>Game Name?</b> 007 Agent Under Fire <b ... there any other relevant information? nope 04/21/2014 04:52 PM
Emulator Issues #7199 (Accepted): Sonic Mega ... has severe screen tearing issues [cpuTiming]
<b>Game Name?</b> Sonic Mega Collection ... enshots, but they render nothing during the glitching. But, the best I can say is this is so ... Screenshots come out as blank during the glitching, at least when I attempted to take scre ... dropboxusercontent.com/u/484730/BlueSphere.7z 04/19/2014 02:49 AM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for ... a perfect widescreen hack with 100% compatibility is very highly unlikely, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling out things like bSupportsFor ... n or links to logs:</b> Proper device capability detection will require creating a temporary ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... ly these 400 bytes as patches? rather than splitting it into multiple dwords? Can't you ad ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
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