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- Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
- <b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What' ... Speedrunners have confirmed this issue.
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... because he last updated the flag images.
- Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
- This is something that has bothered me for a ... hout having to dig through the config file?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .INI's from newer Dolphin rev ... exporter. I'd be very grateful if that's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... a start , this was mentioned earlier but it got closed.. Hi: there's a community called R ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that wou ... , but if someone wants to start before that, go for it :P My current TODO of things to ex ... master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No rebase/merge --ff ... dolphin-emu.org - Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plu ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... is kinda unusual: - Laptop panel [LVDS1] - Good ol' CRT TV plugged through a HDMI-to-CVBS ... run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to ... elevant information or links to logs:</b>