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- Emulator Issues #7970 (Accepted): Variable Throttle Limiter
- For whatever reason, I think the ability to a ... would be handy in fine tuning stability for fast forwarding instead of it being wildly chaoti ... [ ] Unlimited [ 375% ] [up/down arrows]
- Emulator Issues #7811 (New): Memory Check Breakpoints Do Not Show Up
- <b>Game Name?</b> Mario Kart Double Dash ... the problem?</b> 1. build dolphin for debugfast (for me, since I'm on os x, it is "cmake -D FASTLOG=ON .." and then "make") 2. make sure it builds for debugfast by checking the title of the window 3. real ... not pause when the address is rewritten.
- Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
- <b>What's the problem? Describe what went wro ... ode specific buttons don't activate the code.
- Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
- I know this sounds crazy, but, hear me out. ... of problems, feel free to just invalidate it.
- Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
- <b>Game Name?</b> This likely affects almo ... d by the CPU stress. The music will also go faster/slower than the gameplay, resulting in cra ... core won't exactly be a solution to them.
- Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
- <b>Game Name?</b> Conduit 2 <b>Game ID? ... .org/Thread-conduit-full-speed-on-old-build
- Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
- <b>Game Name?</b> Spyro: Enter The Dragon ... in very specific spots. Dolphin may be too fast. <b>What steps will reproduce the probl ... Speedrunners have confirmed this issue.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now.
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it.
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