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Emulator Issues #7970 (Accepted): Variable Throttle Limiter
For whatever reason, I think the ability to a ... would be handy in fine tuning stability for fast forwarding instead of it being wildly chaoti ... [ ] Unlimited [ 375% ] [up/down arrows] 12/21/2014 06:42 AM
Emulator Issues #7811 (New): Memory Check Breakpoints Do Not Show Up
<b>Game Name?</b> Mario Kart Double Dash ... the problem?</b> 1. build dolphin for debugfast (for me, since I'm on os x, it is &quot;cmake -D FASTLOG=ON ..&quot; and then &quot;make&quot;) 2. make sure it builds for debugfast by checking the title of the window 3. real ... not pause when the address is rewritten. 10/31/2014 02:26 AM
Emulator Issues #7743 (Accepted): Various Action Replay Codes and Gecko Codes don't work
<b>What's the problem? Describe what went wro ... ode specific buttons don't activate the code. 10/11/2014 10:53 PM
Emulator Issues #7254 (Accepted): Feature Req ... reter/Cached Interpreter/JIT during emulation
I know this sounds crazy, but, hear me out. ... of problems, feel free to just invalidate it. 05/02/2014 05:41 PM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... d by the CPU stress. The music will also go faster/slower than the gameplay, resulting in cra ... core won't exactly be a solution to them. 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... in very specific spots. Dolphin may be too fast. <b>What steps will reproduce the probl ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
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