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Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... like adding support for codehandleronly.bin would be useful so that more lines of codes can ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actua ... it and it's not the most convenient thing to work with as it doesn't calculate average/min/m ... setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... format change emulation (expecting things to work) but it will silently not do anthing on un ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... hes? rather than splitting it into multiple dwords? Can't you add a feature that is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develo ... lopment team, etc. I'll most likely start working on it tomorrow, but if someone wants to ... rent TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a sepa ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output N ... ding to no video, and therefore no game. The workaround in my case is to manually set the re ... usly this becomes quite annoying. My idea would imply to 1) Append the refresh rate (as ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... to do so here from an admin. Basically I would like to see an audio out option for spdif ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... 24 FPS). If not using savestates, everything works fine. 3) I believe on earlier revision ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
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