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Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... /Build/make install --> OK but if i want to uninstall it: /home/legluondunet/B ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>W ... 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC specifi ... n.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb8W ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... t. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: ... y displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust win ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... like adding support for codehandleronly.bin would be useful so that more lines of codes can ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... in game's .INI file. It'd be great when I was able to create and save custom codes in .TX ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actua ... nchmark suites like Phoronix Test Suite that way. Also, it could be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at ... it and it's not the most convenient thing to work with as it doesn't calculate average/min/m ... setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... s like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to work) but it will silently not do anthing on unsupported hardware. Similar oddities occur for MSAA and possi ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... inks to logs:</b> Ok, so as a start , this was mentioned earlier but it got closed.. Hi: ... hes? rather than splitting it into multiple dwords? Can't you add a feature that is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develo ... lopment team, etc. I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a sepa ... . - Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org - Code archit ... em (example: if I change GL stuff I probably want to ask degasus first, if someone changes D ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
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