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Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... tically) - standardized settings or setting profiles (possibly requires lots of work) - act ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ssibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combinatio ... relevant information or links to logs:</b> Proper device capability detection will require ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... ader.bin contains around 400 bytes... the problem here is: how to apply these 400 bytes a ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... ge explaining the global architecture of the project, how to use the infrastructure, who know ... - Getting people to test your code: how to properly maintain a thread in the development fo ... a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.) - Who maintains the wi ... licy, how to edit the FAQ, etc. - Release process? - Translation: who is admin on Trans ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... solid. However, in my case, a interesting problem arises: My gaming setup is kinda unusual ... en, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... ne. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... on to the .dtm, and automatically load the appropriate settings, and throw warnings to the us ... ll Graphics settings under hacks, as well as progressive scan. For wiimote recordings, conn ... i can think of that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; properties: &quot;GZ2P01&quot;, &quot;RSBE01&qu ... ead?</b> In Part 4 Endgame, after Micaiah promotes, it should lead to unit preparation. In ... game ever work correctly (i.e. not have this problem) on an</b> <b>earlier version of dolphi ... ed.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not cur ... a lot easier to spot any missed textures. 04/18/2011 02:45 PM
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