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- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... tically) - standardized settings or setting profiles (possibly requires lots of work) - act ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... ssibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combinatio ... relevant information or links to logs:</b> Proper device capability detection will require ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... ader.bin contains around 400 bytes... the problem here is: how to apply these 400 bytes a ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that wou ... ge explaining the global architecture of the project, how to use the infrastructure, who know ... - Getting people to test your code: how to properly maintain a thread in the development fo ... a subsystem (example: if I change GL stuff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probably ask me, etc.) - Who maintains the wi ... licy, how to edit the FAQ, etc. - Release process? - Translation: who is admin on Trans ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... solid. However, in my case, a interesting problem arises: My gaming setup is kinda unusual ... en, it uses the XRandR extension to pick the proper video mode. After reading X11_Utils.cpp, ... elevant information or links to logs:</b>
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a s ... ne. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to ... on to the .dtm, and automatically load the appropriate settings, and throw warnings to the us ... ll Graphics settings under hacks, as well as progressive scan. For wiimote recordings, conn ... i can think of that should be saved. There's probably more.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right click > properties: "GZ2P01", "RSBE01&qu ... ead?</b> In Part 4 Endgame, after Micaiah promotes, it should lead to unit preparation. In ... game ever work correctly (i.e. not have this problem) on an</b> <b>earlier version of dolphi ... ed.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump folder is not cur ... a lot easier to spot any missed textures.