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- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... ronly.bin would be useful so that more lines of codes can be used (the code list size limit ... pport for codehandleronly.bin could be added?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .IN ... hat's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin could be i ... cally) - standardized settings or setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure ... benchmark), so we'd need to write some kind of homebrew application involving at the very l ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo ... >What did you expect to happen?</b> Instead of being able to enable format change emulation ... Ignore format changes" in the Hacks tab of the graphics configuration. 3. Try running ... s currently done in D3D11 and kinda in D3D9).
- Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
- <b>***Do *not* attach files to this issue. Up ... ?</b> ASM Patching <b>What *version* of Dolphin were you using?</b> 3.5 <b>64 or ... hes.. They have an ASM patch likes this: offset=800 OLD=0C00009A New=Loader.bin what this does is replace the offset with Loader.bin , and loader.bin contain ... t is , Apply Patch through files? thanks
- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that would help people know mo ... wiki page explaining the global architecture of the project, how to use the infrastructure, ... before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worke ... mmon/Common/Plugins/... - Global overview of the several components involved in emulation ... n the team: who are the implicit maintainers of a subsystem (example: if I change GL stuff I ... hin codebase, etc. - [Add your ideas here]
- Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care ... However, in my case, a interesting problem arises: My gaming setup is kinda unusual: - Lapto ... video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause t ... equests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my c ... elect the desired refresh rate independently of the video mode (The emulator should fallback ... rest rate should the user introduce some out-of-range value for the desired resolution). ... s no such limitation. <b>What *version* of Dolphin were you using?</b> Git master, bui ... elevant information or links to logs:</b>
- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a s ... e 3. Press F1 to load. 5) 32-bit version of Dolphin 3.0-r776-dirty, runs under Windows XP SP3, nVidia GeForce 570.