Project

General

Profile

Search

Results (912)

Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... lities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to wor ... unsupported hardware. Similar oddities occur for MSAA and possibly other things. <b>What d ... happen?</b> Instead of being able to enable format change emulation, the option should be gr ... is detected. Similar logic should be applied for MSAA and possibly other things. <b>What s ... ich supports only GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck &quot;Ignore format changes&quot; in the Hacks tab of the gra ... tion. 3. Try running a game which relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant information or links to logs:</b> Proper device c ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... er site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes <b>Game Name?</ ... Windows 8 64 bit <b>Any other relevant information or links to logs:</b> Ok, so as a st ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explai ... it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explai ... le, everything that is going to be worked on for more than 1-2 days goes to a separate branch ... how they communicate - Getting people to test your code: how to properly maintain a thread in the development forums to get as many people as possible to report issues before merging, who to ping on IRC, known useful testers, etc. - Who knows what in the team: wh ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... resh rates cause the box to just output NTSC test colorbars (Blame fly-by-night chinese OEMs, ... converter box, leading to no video, and therefore no game. The workaround in my case is to manually set the refresh rate using another application (for example, xrandr commandline, or the desktop ... d the user introduce some out-of-range value for the desired resolution). <b>Have you searched the issue tracker for a similar issue?</b> Issue 3631 describes a ... e</b> <b>specifications?</b> Debian Wheezy/testing on a ASUS K53SD: - Core i5-2450M (Sandy Bridge) - Intel HD3000 / nVidia GeForce 610M (through bumblebee/Primus) - 6GB RAM ... ystem?</b> AMD64 <b>Any other relevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ally I would like to see an audio out option for spdif. more talk about my issue here http://forums.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... 6-dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... d be to simply save the necessary settings/information to the .dtm, and automatically load th ... attached memory cards, and controllers (code for memory cards at http://code.google.com/r/bra ... under hacks, as well as progressive scan. For wiimote recordings, connected extensions, as well as sideways/upright settings For wii games, a hash of Wii\shared2\sys\SYSCONF ... that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... olphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
(901-910/912)