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Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ed hardware. Similar oddities occur for MSAA and possibly other things. <b>What did you ex ... ed. Similar logic should be applied for MSAA and possibly other things. <b>What steps will ... BackendInfo (as it's currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images. ... Hi: there's a community called RVlution , and they are developing a game called Newer Supe ... cool till now.. I contacted the developers and they said that they Apply ASM patches throug ... does is replace the offset with Loader.bin , and loader.bin contains around 400 bytes... t ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... the several components involved in emulation and how they communicate - Getting people to ... ly ask me, etc.) - Who maintains the wiki and how to contact them - Website/server infr ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers ... 0 (normal left inverted right x axis y axis) 160mm x 90mm 1920x1080 60.0 + 1600x1200 60.0 1680x1050 60.0 1280x1024 75.0 ... it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refres ... rt a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. Af ... tils.cpp, when Dolphin requests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2 ... ug on my converter box, leading to no video, and... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... ied to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, t ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatc ... hash of the game. if any save file exists, and if so, a hash of it dual core setting idle ... re used hle/lle dsp attached memory cards, and controllers (code for memory cards at http:/ ... that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; proper ... preparation. Instead there is a black screen and sometimes the error message &quot;DSI except ... Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What ver ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
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