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Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluo ... buntu Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>What went wrong?</b> Unnecessary DOF effect in some scenes. <b>What did you expect to happe ... min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Reti ... d potentially high DPI on other platforms if someone implements it. These are: Flag_* P ... ii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displaye ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a while. Th ... hich sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... th WiiRd/Gecko.NET for debugging. GeckoOS also includes a different handler called codehand ... port for codehandleronly.bin would be useful so that more lines of codes can be used (the co ... it for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... onally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too t ... d be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of actual benchmarking mode. Dolphin ... suites like Phoronix Test Suite that way. Also, it could be used by end users to easily det ... irements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible v ... e if fifo playback is a suitable benchmark), so we'd need to write some kind of homebrew application involving at ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Up ... vant information or links to logs:</b> Ok, so as a start , this was mentioned earlier but ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... likely start working on it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explain: - Our ... uff I probably want to ask degasus first, if someone changes DSP HLE stuff he should probabl ... Website/server infrastructure: where is the source code, where is it hosted, who has access ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
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