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Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in So ... ave 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if s ... Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at ... e based on Internal Resolution. Shouldn't there just be an option to set the windowed resolu ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS dev ... bugging. GeckoOS also includes a different handler called codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. S ... ment), it seems like adding support for codehandleronly.bin would be useful so that more line ... n be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created w ... . It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... ging, but the user has to manually enable it and it's not the most convenient thing to work w ... late average/min/max FPS automatically) - standardized settings or setting profiles (possibl ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... ed hardware. Similar oddities occur for MSAA and possibly other things. <b>What did you ex ... ed. Similar logic should be applied for MSAA and possibly other things. <b>What steps will ... BackendInfo (as it's currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images. ... mentioned earlier but it got closed.. Hi: there's a community called RVlution , and they are developing a game called Newer Supe ... cool till now.. I contacted the developers and they said that they Apply ASM patches through dolphin itself , as it is a built in features..but there's one thing that they didn't tell me..How to ... does is replace the offset with Loader.bin , and loader.bin contains around 400 bytes... t ... t is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... the several components involved in emulation and how they communicate - Getting people to ... ly ask me, etc.) - Who maintains the wiki and how to contact them - Website/server infr ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers ... it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refres ... in to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. Af ... tils.cpp, when Dolphin requests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2 ... ug on my converter box, leading to no video, and therefore no game. The workaround in my case is to ... te using another application (for example, xrandr command... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
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