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Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... u08122013/Build/make uninstall I have an error message: no rule to make uninstall target. Thank you for your help. Config: Ubuntu 13.10 s AMD r ... untu Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>Wh ... pect to happen instead?</b> There should be no DOF effect at all. <b>What steps will rep ... b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as ... e old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-emu.org/download ?</b> Obviously. Tried every se ... .0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC specifications (ex ... , HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration</b> <b>files)</b> Pic 1 Emulator... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are ... great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only dis ... * (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a differen ... include the debugger code, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/Gecko.NET with Dolphin (I'm not certain that it's even possible at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from ne ... able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... could be included in benchmark suites like Phoronix Test Suite that way. Also, it could be u ... ily determine if their hardware is powerful enough to run Dolphin. Requirements: - autom ... the user has to manually enable it and it's not the most convenient thing to work with as it doesn't calculate average/min/max FPS automatically) - standardized settings or setting profiles (possibly requires lots of work) - actual benchmarks. I don't think we're ... ibute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable be ... B copies. - possibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... pabilities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to work) but it will silently not do anthing on unsupported hardware. Similar oddities occur for MSAA and possibly other things. <b>What d ... appen?</b> Instead of being able to enable format change emulation, the option should be greyed out when an unsupported GPU is detected. Similar logic should be applied for MSAA and possibly other things. <b>What s ... . Install a GPU/driver combination which supports only GLSL 1.20 but not 1.30 ( = format change emulation ... 08/06/2013 11:55 AM
Emulator Issues #6220 (Accepted): Allow for long game patches loaded from binary files
<b>***Do *not* attach files to this issue. Upload them to another site and</b> <b>link here. Use imgur.com for images.***</b> <b>Have you searched the issue tracker for a similar issue?</b> Yes <b>Game Name?</ ... of Dolphin were you using?</b> 3.5 <b>64 or 32 bit Dolphin?</b> 64 bit <b>64 or 32 bit Operating system?</b> Windows 8 64 bit <b>Any other relevant information or links to logs:</b> Ok, so as a start , thi ... focused on ASM patches..everything cool till now.. I contacted the developers and they said ... es? rather than splitting it into multiple dwords? Can't you add a feature that is , Apply Patch through files? thanks 04/07/2013 02:19 AM
Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explai ... project, how to use the infrastructure, who knows what in the development team, etc. I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No rebase/merge --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.... 03/20/2013 02:25 AM
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